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The Crew Beta Thoughts

The Crew Beta Thoughts

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R
rando2
Member
214
04-14-2016, 03:39 AM
#11
For a beta version it's not bad, extremely refined. They should finalize the settings so FPS limits stay visible. Unlocking additional control options would improve the experience, especially for the voice system which needs stronger integration. Physics adjustments are needed but they're close to being achievable—after testing all three settings, the performance felt quite realistic. Hardcore was satisfying when the car maintained steady speed. The main issues are the sudden leveling and the bouncing when hitting obstacles. The car levels out too quickly, making it feel unnatural. The obstacles seem well-designed, with the map covering around 5000 square kilometers (just under 2,000 square miles). I'm excited for the game and eager to explore it with friends.
R
rando2
04-14-2016, 03:39 AM #11

For a beta version it's not bad, extremely refined. They should finalize the settings so FPS limits stay visible. Unlocking additional control options would improve the experience, especially for the voice system which needs stronger integration. Physics adjustments are needed but they're close to being achievable—after testing all three settings, the performance felt quite realistic. Hardcore was satisfying when the car maintained steady speed. The main issues are the sudden leveling and the bouncing when hitting obstacles. The car levels out too quickly, making it feel unnatural. The obstacles seem well-designed, with the map covering around 5000 square kilometers (just under 2,000 square miles). I'm excited for the game and eager to explore it with friends.

N
nonrnonr
Member
241
04-15-2016, 07:42 PM
#12
If they improve the driving experience, I’m likely to consider purchasing it. At the moment it feels quite stiff and unresponsive. The ability to personalize your vehicle is already a strong selling point. After all, developers seem to have stopped offering extensive car customization options in recent games.
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nonrnonr
04-15-2016, 07:42 PM #12

If they improve the driving experience, I’m likely to consider purchasing it. At the moment it feels quite stiff and unresponsive. The ability to personalize your vehicle is already a strong selling point. After all, developers seem to have stopped offering extensive car customization options in recent games.

E
ExodusMC
Member
146
04-15-2016, 08:01 PM
#13
Car simulations? Even Gran Turismo falls short compared to that level of detail, let alone Forza.
E
ExodusMC
04-15-2016, 08:01 PM #13

Car simulations? Even Gran Turismo falls short compared to that level of detail, let alone Forza.

G
Geocentric
Senior Member
250
04-15-2016, 08:46 PM
#14
It's a joke? The PC offers the most lifelike racing games available.
G
Geocentric
04-15-2016, 08:46 PM #14

It's a joke? The PC offers the most lifelike racing games available.

H
hskmerk
Junior Member
18
04-17-2016, 04:44 AM
#15
It’s best not to discuss your thoughts on the game until Ubisoft gives you permission, since being part of the beta means you accepted their terms. EDIT: Ignore this remark—TC correctly noted that no NDA remains for the beta. Edited July 24, 2014 by killtothis
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hskmerk
04-17-2016, 04:44 AM #15

It’s best not to discuss your thoughts on the game until Ubisoft gives you permission, since being part of the beta means you accepted their terms. EDIT: Ignore this remark—TC correctly noted that no NDA remains for the beta. Edited July 24, 2014 by killtothis

J
josiecatz__10
Senior Member
640
04-17-2016, 06:22 AM
#16
generic approach, every vehicle looks identical which is a clever twist! You're not great at racing games, so keep focusing on your own successful series!
J
josiecatz__10
04-17-2016, 06:22 AM #16

generic approach, every vehicle looks identical which is a clever twist! You're not great at racing games, so keep focusing on your own successful series!

C
CaptainW4ZA
Junior Member
18
04-17-2016, 11:51 AM
#17
No NDA remains active for The Crew on Twitter.
C
CaptainW4ZA
04-17-2016, 11:51 AM #17

No NDA remains active for The Crew on Twitter.

J
JetosbaldoXd
Junior Member
6
04-21-2016, 08:36 PM
#18
No issues at all. I was a bit hesitant before sharing this and the video until I saw the tweet. I managed a smooth 90-minute session without any problems. There was a minor patch around 10pm in Europe, which helped resolve some bugs. Regarding the cars, I haven’t tested any beyond the four initially and a few missions. It’s around Level 6 at this point, but I’m aiming for 10 and hopefully NYC before the beta ends. I appreciate how terrain affects the friving—expected, but well done. The Skills races are mostly tough with steering. If anyone wants specific footage, just let me know.
J
JetosbaldoXd
04-21-2016, 08:36 PM #18

No issues at all. I was a bit hesitant before sharing this and the video until I saw the tweet. I managed a smooth 90-minute session without any problems. There was a minor patch around 10pm in Europe, which helped resolve some bugs. Regarding the cars, I haven’t tested any beyond the four initially and a few missions. It’s around Level 6 at this point, but I’m aiming for 10 and hopefully NYC before the beta ends. I appreciate how terrain affects the friving—expected, but well done. The Skills races are mostly tough with steering. If anyone wants specific footage, just let me know.

I
IcyPvPz
Member
210
04-22-2016, 03:59 AM
#19
Ubisoft and driving games aren't linked, and games don't follow that pattern.
I
IcyPvPz
04-22-2016, 03:59 AM #19

Ubisoft and driving games aren't linked, and games don't follow that pattern.

P
pinoybusta12
Member
139
04-22-2016, 05:12 AM
#20
For me, this game resembles Test Drive Unlimited 2 quite a bit. The way the physics work during driving definitely matches, but I believe they could be enhanced.
P
pinoybusta12
04-22-2016, 05:12 AM #20

For me, this game resembles Test Drive Unlimited 2 quite a bit. The way the physics work during driving definitely matches, but I believe they could be enhanced.

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