F5F Stay Refreshed Software PC Gaming The belief that lower resolution improves accuracy in shooting games is a common myth.

The belief that lower resolution improves accuracy in shooting games is a common myth.

The belief that lower resolution improves accuracy in shooting games is a common myth.

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pikkon128
Member
164
02-19-2016, 03:03 PM
#1
We're not focusing on frame rate in this case.
Smaller resolution means bigger objects, which could be useful.
However, if the pixel size you're aiming at is 16 times larger than a typical gamer's screen, it might make hitting targets easier or more challenging.
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pikkon128
02-19-2016, 03:03 PM #1

We're not focusing on frame rate in this case.
Smaller resolution means bigger objects, which could be useful.
However, if the pixel size you're aiming at is 16 times larger than a typical gamer's screen, it might make hitting targets easier or more challenging.

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SuperTigresss
Posting Freak
768
02-19-2016, 08:49 PM
#2
False. The primary reason individuals favor 240hz 1080p is related to frame rate and response speed, not enhanced pixel resolution or hit box precision.
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SuperTigresss
02-19-2016, 08:49 PM #2

False. The primary reason individuals favor 240hz 1080p is related to frame rate and response speed, not enhanced pixel resolution or hit box precision.

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Stunflix
Member
174
02-19-2016, 09:45 PM
#3
Larger pixels won't increase the size of the hitbox, the game data remains unchanged, but it's being presented in a different way.
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Stunflix
02-19-2016, 09:45 PM #3

Larger pixels won't increase the size of the hitbox, the game data remains unchanged, but it's being presented in a different way.

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jarinos
Junior Member
43
02-24-2016, 08:08 PM
#4
if that's the situation, it seems possible to believe that hitting a real target on a bigger pixel would be impossible, since the program would hit 100% accuracy at the same location.
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jarinos
02-24-2016, 08:08 PM #4

if that's the situation, it seems possible to believe that hitting a real target on a bigger pixel would be impossible, since the program would hit 100% accuracy at the same location.

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SKCSpy
Junior Member
3
03-14-2016, 08:39 AM
#5
If they were trying to hit the edge of the target, it wouldn't work. However, a less sharp version of a lower quality image shouldn't really change aiming too much.
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SKCSpy
03-14-2016, 08:39 AM #5

If they were trying to hit the edge of the target, it wouldn't work. However, a less sharp version of a lower quality image shouldn't really change aiming too much.

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EzPzCombo
Junior Member
17
03-18-2016, 04:30 AM
#6
In certain situations yes.
However, it's a side effect... when your resolution is lower, the video card processes fewer pixels which results in higher fps.
Some game engines have built-in adjustments based on framerate... for instance, a multiplayer game might transmit and receive position data up to 100 times per second, once per frame if the framerate stays at 100, or it may be limited to 100 to ensure fairness with other players and to reduce server bandwidth usage.
Thus, if one player is stuck at 60 fps and sends updates 60 times a second while another receives updates 100 times a second, the latter may gain an advantage.
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EzPzCombo
03-18-2016, 04:30 AM #6

In certain situations yes.
However, it's a side effect... when your resolution is lower, the video card processes fewer pixels which results in higher fps.
Some game engines have built-in adjustments based on framerate... for instance, a multiplayer game might transmit and receive position data up to 100 times per second, once per frame if the framerate stays at 100, or it may be limited to 100 to ensure fairness with other players and to reduce server bandwidth usage.
Thus, if one player is stuck at 60 fps and sends updates 60 times a second while another receives updates 100 times a second, the latter may gain an advantage.

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Enwar_ex
Junior Member
27
03-30-2016, 03:19 AM
#7
I'm not familiar with any games that adjust their update rate using your frame rate directly.
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Enwar_ex
03-30-2016, 03:19 AM #7

I'm not familiar with any games that adjust their update rate using your frame rate directly.

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116
03-30-2016, 05:25 AM
#8
When the game demands more, it becomes simpler. In games like csgo, some players use a stretched 4:3 format.
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littlerascal19
03-30-2016, 05:25 AM #8

When the game demands more, it becomes simpler. In games like csgo, some players use a stretched 4:3 format.

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mineguiton
Member
202
04-04-2016, 02:06 AM
#9
The image becomes clearer when moving quickly, helping you spot the target more easily and aim accurately. Also, pixels aren't actually used for detecting hits—they're just a simplified version over the player models for hit calculations (think of an invisible, highly simplified mesh on top of the real model). This means pixels have no real impact because the game still detects the shape underneath, even if only 200 pixels are rendered. Precise hitboxes would require ray tracing, which would be too slow and complex.
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mineguiton
04-04-2016, 02:06 AM #9

The image becomes clearer when moving quickly, helping you spot the target more easily and aim accurately. Also, pixels aren't actually used for detecting hits—they're just a simplified version over the player models for hit calculations (think of an invisible, highly simplified mesh on top of the real model). This means pixels have no real impact because the game still detects the shape underneath, even if only 200 pixels are rendered. Precise hitboxes would require ray tracing, which would be too slow and complex.

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Monositaro
Junior Member
5
04-04-2016, 02:18 AM
#10
However, this also means you lose the capacity to quickly recognize your intended subject. You can't tell if a 10-pixel shape is actually your target. Additionally, visibility at a distance becomes less reliable.
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Monositaro
04-04-2016, 02:18 AM #10

However, this also means you lose the capacity to quickly recognize your intended subject. You can't tell if a 10-pixel shape is actually your target. Additionally, visibility at a distance becomes less reliable.