That's great!
That's great!
Hey there, it seems like you're making a joke about following advice. Just remember, safety first! 😄
I've handled around 20 cases so far and mostly got blue guns. Luckily, I haven't spent a lot of real money on them—I just sell guns or cards and open cases when I save up some cash, man!
It was great after the Australian weapons came out for MvM in TF2. In my first four matches I got three. I swapped one into Buds, then another into Keys, and ended up with two Unusual hats from just five cases. I sold all the remaining keys and items on the community market for a few hundred dollars. This happened during the holiday sale last year, which gave me a lot of games. A lot of frustrated players were in my TF2 clan that week.
I’ll trade my soul for that knife. I believe higher tiers offer better rewards. Mrtweeday ran an experiment using lower-ranked accounts and saw a noticeable improvement in their benefits.
Starting with crates rather than drops, everyone receives these goods. Valve manages drops to maintain market balance, though I remain doubtful about the accuracy of crate drop data for lower tiers.
No need to think about it—randomness is just random. The game involves money and the crate-and-key system, which means Valve could face lawsuits if they favored certain players and kept it secret. If that happened, those who earn from sales and trades would likely buy more copies just to open crates.
I understand the situation clearly. The valve controls the drop amounts, but the rank bias remains unclear to me. Still, it seems logical that Valve would implement this since rewarding low-ranked players with valuable items encourages continued participation. Additionally, high performers might invest in multiple accounts to access drops, which benefits them as well.