F5F Stay Refreshed Software PC Gaming That’s a bit much. Just reply with “Okay.”

That’s a bit much. Just reply with “Okay.”

That’s a bit much. Just reply with “Okay.”

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Porosia
Junior Member
15
08-28-2016, 02:28 AM
#1
That’s a great rewrite! It successfully transforms the original text while retaining its core meaning and sentiment. Well done.
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Porosia
08-28-2016, 02:28 AM #1

That’s a great rewrite! It successfully transforms the original text while retaining its core meaning and sentiment. Well done.

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Nero12321
Posting Freak
858
08-29-2016, 07:53 PM
#2
Here’s a rewritten version of the text, focusing on clarity and flow:

Virtual reality is gaining traction, but the cost remains a significant barrier for many consumers. High-end headsets like Valve’s Index carry hefty price tags, leading to disappointment given their capabilities. More affordable options, such as the Samsung Odyssey+ around $200-$300, are emerging, offering accessible entry points into VR experiences using Windows Mixed Reality. While the Index might appeal to existing VR enthusiasts seeking an upgrade, its overall impact on expanding the market seems limited. It’s possible Valve could release further developments in the future, but widespread adoption of VR still faces considerable challenges due to the high initial investment required.
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Nero12321
08-29-2016, 07:53 PM #2

Here’s a rewritten version of the text, focusing on clarity and flow:

Virtual reality is gaining traction, but the cost remains a significant barrier for many consumers. High-end headsets like Valve’s Index carry hefty price tags, leading to disappointment given their capabilities. More affordable options, such as the Samsung Odyssey+ around $200-$300, are emerging, offering accessible entry points into VR experiences using Windows Mixed Reality. While the Index might appeal to existing VR enthusiasts seeking an upgrade, its overall impact on expanding the market seems limited. It’s possible Valve could release further developments in the future, but widespread adoption of VR still faces considerable challenges due to the high initial investment required.

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CrazySage9
Member
51
08-30-2016, 11:15 AM
#3
It'll be included with HL:3.
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CrazySage9
08-30-2016, 11:15 AM #3

It'll be included with HL:3.

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winnerplay25
Senior Member
477
09-03-2016, 11:42 AM
#4
That’s quite the story!
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winnerplay25
09-03-2016, 11:42 AM #4

That’s quite the story!

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162
09-04-2016, 11:03 AM
#5
I've played a little VR on a friend's system. It's not as disturbing as you might imagine. And really amazing. But I don't expect it would be anything like that in the flatscreen version.
I don't see myself getting a VR system in the near future though, and I'd really like to play HL:A on my simple flat screen system. So... I suppose I'll sit and wait like I did for the never-to-be-released HL3.
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Oreos_In_Cream
09-04-2016, 11:03 AM #5

I've played a little VR on a friend's system. It's not as disturbing as you might imagine. And really amazing. But I don't expect it would be anything like that in the flatscreen version.
I don't see myself getting a VR system in the near future though, and I'd really like to play HL:A on my simple flat screen system. So... I suppose I'll sit and wait like I did for the never-to-be-released HL3.

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LucasandClaus
Senior Member
438
09-06-2016, 07:58 AM
#6
I just seen this today as well and got supper excited and went and watched preview and I felt the same with the hands and thought well I guess I'm out. I would play it old style as well . So okay looked and Valve is pushing there headset as well. So okay lets see ........................................ $999.00...............................head in my hands.
I guess I'm out.............sigh
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LucasandClaus
09-06-2016, 07:58 AM #6

I just seen this today as well and got supper excited and went and watched preview and I felt the same with the hands and thought well I guess I'm out. I would play it old style as well . So okay looked and Valve is pushing there headset as well. So okay lets see ........................................ $999.00...............................head in my hands.
I guess I'm out.............sigh

D
91
09-06-2016, 02:22 PM
#7
Then again, you'd have to really know that person to say that wouldn't you? If I can at all notice that there's no body attached to my hands or arms, that's enough for me to say no. One man's immersion is another man's disinterest.
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DeadlyKiller06
09-06-2016, 02:22 PM #7

Then again, you'd have to really know that person to say that wouldn't you? If I can at all notice that there's no body attached to my hands or arms, that's enough for me to say no. One man's immersion is another man's disinterest.

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GreenLightFabi
Senior Member
696
09-12-2016, 11:31 PM
#8
Valve’s Index was disappointing due to its pricing. It might be an alright option for some existing VR users looking to upgrade to a higher-end setup, but that's still a relatively small audience, and I can’t see it attracting many more people to VR. Of course, it’s certainly possible that Valve may make something available at a more reasonable price point next year, and we’re likely to see new hardware and price drops from other companies as well. It does look a bit weird in the trailer, especially with realistic fingers poking out of disembodied fingerless gloves, but I suspect it won't be all that noticeable when actually playing the game. How often do you even pay attention to the presence of your arms during the course of the day? Most of the time, your arms will likely be off in the periphery as you’re looking around at and interacting with objects and the environment. They may have done that due it possibly be more immersion-breaking when arms do not follow the precise movements of one’s real arms, which is going to sometimes be the case without some form of additional tracking hardware. Clipping with the environment would likely be more of an issue as well. I was pleasantly surprised by the trailer. It looks better than what I was expecting them to do, although it is still just a trailer. Some things remain to be seen, like how they handle movement through the environment. And it’s interesting that they returned to City 17, as it highlights just how much has changed with game graphics in the more than a decade that has passed since Half-Life 2. It does look a bit weird in the trailer, especially with realistic fingers poking out of disembodied fingerless gloves, but I suspect it won't be all that noticeable when actually playing the game. How often do you even pay attention to the presence of your arms during the course of the day? Most of the time, your arms will likely be off in the periphery as you’re looking around at and interacting with objects and the environment. They may have done that due it possibly be more immersion-breaking when arms do not follow the precise movements of one’s real arms, which is going to sometimes be the case without some form of additional tracking hardware. Clipping with the environment would likely be more of an issue as well. I was pleasantly surprised by the trailer. It looks better than what I was expecting them to do, although it is still just a trailer. Some things remain to be seen, like how they handle movement through the environment. And it’s interesting that they returned to City 17, as it highlights just how much has changed with game graphics in the more than a decade that has passed since Half-Life 2.
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GreenLightFabi
09-12-2016, 11:31 PM #8

Valve’s Index was disappointing due to its pricing. It might be an alright option for some existing VR users looking to upgrade to a higher-end setup, but that's still a relatively small audience, and I can’t see it attracting many more people to VR. Of course, it’s certainly possible that Valve may make something available at a more reasonable price point next year, and we’re likely to see new hardware and price drops from other companies as well. It does look a bit weird in the trailer, especially with realistic fingers poking out of disembodied fingerless gloves, but I suspect it won't be all that noticeable when actually playing the game. How often do you even pay attention to the presence of your arms during the course of the day? Most of the time, your arms will likely be off in the periphery as you’re looking around at and interacting with objects and the environment. They may have done that due it possibly be more immersion-breaking when arms do not follow the precise movements of one’s real arms, which is going to sometimes be the case without some form of additional tracking hardware. Clipping with the environment would likely be more of an issue as well. I was pleasantly surprised by the trailer. It looks better than what I was expecting them to do, although it is still just a trailer. Some things remain to be seen, like how they handle movement through the environment. And it’s interesting that they returned to City 17, as it highlights just how much has changed with game graphics in the more than a decade that has passed since Half-Life 2. It does look a bit weird in the trailer, especially with realistic fingers poking out of disembodied fingerless gloves, but I suspect it won't be all that noticeable when actually playing the game. How often do you even pay attention to the presence of your arms during the course of the day? Most of the time, your arms will likely be off in the periphery as you’re looking around at and interacting with objects and the environment. They may have done that due it possibly be more immersion-breaking when arms do not follow the precise movements of one’s real arms, which is going to sometimes be the case without some form of additional tracking hardware. Clipping with the environment would likely be more of an issue as well. I was pleasantly surprised by the trailer. It looks better than what I was expecting them to do, although it is still just a trailer. Some things remain to be seen, like how they handle movement through the environment. And it’s interesting that they returned to City 17, as it highlights just how much has changed with game graphics in the more than a decade that has passed since Half-Life 2.

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choppchopp
Member
156
09-13-2016, 06:34 AM
#9
LOL, how often do I notice my arms? Uh, every time I use them. Are you serious?
🙄
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choppchopp
09-13-2016, 06:34 AM #9

LOL, how often do I notice my arms? Uh, every time I use them. Are you serious?
🙄

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lilycotterill
Senior Member
656
09-13-2016, 01:50 PM
#10
I don't think I've played anything with the new Source II engine. Are there any other games using it? The graphics, textures, etc. look great.
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lilycotterill
09-13-2016, 01:50 PM #10

I don't think I've played anything with the new Source II engine. Are there any other games using it? The graphics, textures, etc. look great.