Technique to reduce visual artifacts in digital displays.
Technique to reduce visual artifacts in digital displays.
TXAA offers disappointing outcomes, matching FXAA but with a much stronger effect. It's a slight upgrade, yet it doesn't justify the drawbacks. A common saying applies: if a Funcom title like The Secret World were the first ever to employ a rendering method, it would be terrible.* CSAA remains the leader in post-processing performance optimization, though it's largely forgotten by players now, which is frustrating. *Ignoring server-side advancements such as adaptive shadow mapping and Nvidia PhysX on servers introduced in Age of Conan—these are distinct technologies, just wanted to highlight that.*