Technical inquiry about Dead Space 1
Technical inquiry about Dead Space 1
I checked the details of Dead Space and found that it often runs at a frame rate below 60, especially during intense scenes. The low GPU usage and CPU load suggest the game is using optimized rendering rather than real-time performance. Your experience of dips likely comes from how the engine handles animations—keying them to frames can affect smoothness. It’s probably not your hardware, but a design choice by the developers.
scenes are merely films and don't heavily rely on the GPU. It's similar to watching a YouTube video for most games, and I think it's probably the same here.
They aren't actual cut scenes; they're pre-recorded animations. The player retains control over the camera and character actions during these moments.
Screenshot captured. GPU usage at 20% VRAM (1316 MB of 6GB), CPU at 36%, RAM at 6487MB of 24GB, and only 49 FPS. Spoiler included.
The performance reaches its limit at around 190 fps in certain areas, yet the actual frame rate varies based on your position, even without changes in system load.