F5F Stay Refreshed Software PC Gaming Sure, I can help clarify that theory for you. Let me break it down in a simpler way.

Sure, I can help clarify that theory for you. Let me break it down in a simpler way.

Sure, I can help clarify that theory for you. Let me break it down in a simpler way.

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oofgeg
Member
97
01-11-2016, 05:35 PM
#1
I own an ASUS PG34QE from ASUS, measuring 34 inches and running at 100Hz with G-Sync. When I play content exceeding 100fps, the screen appears to tear unless I enable FPS capping and G-Sync. In contrast, CSGO works smoothly at around 300-400fps without G-Sync when enabled, yet still shows no screen tearing. What causes this difference? Why do some games flicker at 100fps with G-Sync off while others don’t?
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oofgeg
01-11-2016, 05:35 PM #1

I own an ASUS PG34QE from ASUS, measuring 34 inches and running at 100Hz with G-Sync. When I play content exceeding 100fps, the screen appears to tear unless I enable FPS capping and G-Sync. In contrast, CSGO works smoothly at around 300-400fps without G-Sync when enabled, yet still shows no screen tearing. What causes this difference? Why do some games flicker at 100fps with G-Sync off while others don’t?

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dimann08
Junior Member
5
01-11-2016, 07:22 PM
#2
Higher frame rates result in reduced variation between frames, making distortions less apparent.
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dimann08
01-11-2016, 07:22 PM #2

Higher frame rates result in reduced variation between frames, making distortions less apparent.

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tangus08090
Junior Member
5
01-11-2016, 07:57 PM
#3
Maybe I'm not sure at all.
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tangus08090
01-11-2016, 07:57 PM #3

Maybe I'm not sure at all.

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ChibiCat1417
Member
58
01-12-2016, 03:43 AM
#4
If you captured a photo of the screen, you'd still notice the tears, though they're not as clear. The shorter the interval between frames, the less the displayed image has changed. Your mouse movements stay consistent with the real world, but it runs at four times the speed, so the scene appears updated less frequently—like around 100 frames per second. This creates more tear points on the screen, and the gap between frames shrinks as the frame rate increases. Essentially, your eyes aren't fast enough to catch the changes.
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ChibiCat1417
01-12-2016, 03:43 AM #4

If you captured a photo of the screen, you'd still notice the tears, though they're not as clear. The shorter the interval between frames, the less the displayed image has changed. Your mouse movements stay consistent with the real world, but it runs at four times the speed, so the scene appears updated less frequently—like around 100 frames per second. This creates more tear points on the screen, and the gap between frames shrinks as the frame rate increases. Essentially, your eyes aren't fast enough to catch the changes.

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999GOT666
Member
174
01-27-2016, 04:12 AM
#5
I'm growing dislike for G Sync honestly—it messed up my CSGO session and other games too. It seems you can't use G Sync without V Sync, and each game needs a frame limiter. Maybe I'll consider selling this screen later.
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999GOT666
01-27-2016, 04:12 AM #5

I'm growing dislike for G Sync honestly—it messed up my CSGO session and other games too. It seems you can't use G Sync without V Sync, and each game needs a frame limiter. Maybe I'll consider selling this screen later.

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wesselboy11
Member
221
01-27-2016, 04:41 AM
#6
I follow these tips: Fast Sync for high FPS games, G-sync for smoother performance in lower frame rates. I’m not sure about the connection to the current topic, but I’ll make sure to clarify if needed.
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wesselboy11
01-27-2016, 04:41 AM #6

I follow these tips: Fast Sync for high FPS games, G-sync for smoother performance in lower frame rates. I’m not sure about the connection to the current topic, but I’ll make sure to clarify if needed.