F5F Stay Refreshed Software PC Gaming Sudden drop on fps in CSGO

Sudden drop on fps in CSGO

Sudden drop on fps in CSGO

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SmashCompactor
Junior Member
15
08-30-2019, 10:04 PM
#11
Wow... this really changes things. I'm using the i7-4790 and wondering if the same applies to my setup too. Do you know what's being measured in the bottom left? It's not about FPS or frame time, but something else. Thanks!
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SmashCompactor
08-30-2019, 10:04 PM #11

Wow... this really changes things. I'm using the i7-4790 and wondering if the same applies to my setup too. Do you know what's being measured in the bottom left? It's not about FPS or frame time, but something else. Thanks!

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zachE117
Junior Member
33
08-31-2019, 12:32 AM
#12
Raise power consumption yes and no. The cores remain active but aren't being saved for various purposes.
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zachE117
08-31-2019, 12:32 AM #12

Raise power consumption yes and no. The cores remain active but aren't being saved for various purposes.

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radpool97
Member
78
09-07-2019, 02:00 PM
#13
Yellow line represents CPU frame times, green line shows GPU frame times.
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radpool97
09-07-2019, 02:00 PM #13

Yellow line represents CPU frame times, green line shows GPU frame times.

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ForeverAthena
Member
215
09-07-2019, 10:27 PM
#14
Sorry for the simple question but I thought there was just one frame time? The duration it takes for the next frame to load. Why is there a CPU frame time? Only the GPU handles frame compilation? I'm still confused.
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ForeverAthena
09-07-2019, 10:27 PM #14

Sorry for the simple question but I thought there was just one frame time? The duration it takes for the next frame to load. Why is there a CPU frame time? Only the GPU handles frame compilation? I'm still confused.

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dontplay3rhate
Junior Member
21
09-13-2019, 08:35 AM
#15
The CPU sets up frames for the GPU. The CPU frame time indicates the duration between prepared frames. The GPU creates the frames, and its GPU frame time reflects the time between rendered frames. These values don't need to align, and the CPU frame time sets the maximum limit. If it exceeds the GPU frame time, a bottleneck occurs.
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dontplay3rhate
09-13-2019, 08:35 AM #15

The CPU sets up frames for the GPU. The CPU frame time indicates the duration between prepared frames. The GPU creates the frames, and its GPU frame time reflects the time between rendered frames. These values don't need to align, and the CPU frame time sets the maximum limit. If it exceeds the GPU frame time, a bottleneck occurs.

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IronMikee
Junior Member
37
09-14-2019, 06:18 AM
#16
Sure, I'll make sure to activate both frametimes in my MSP afterburner and see if there are any high spikes similar to the video.
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IronMikee
09-14-2019, 06:18 AM #16

Sure, I'll make sure to activate both frametimes in my MSP afterburner and see if there are any high spikes similar to the video.

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