Stuttering because of low GPU usage.
Stuttering because of low GPU usage.
Like I said, and showed, Intel has MUCH lower latency. Mainly because their core interconnects are not tied to RAM speed.
I would honestly wait until the Ryzen 3000 series launches, perhaps in July. Then you'll know if it solves the latency problem. There should be more site benches testing it's latency.
You don't want to replace the MB unless you have to, and if the 3000 series solves the memory latency issue, you shouldn't even have to worry about the RAM either.
Updating slightly. I utilized NVIDIA Adaptive VSync and stuttering has been nearly eliminated. A single microstutter can occur within a match. I have tested five matches now, consistently restarting the game prior to each match. I am confused regarding my 75 Hz monitor; it is possible for this to occur when in-game FPS rapidly drops below 75. At least I observe that during microstutter events, MSI displays an FPS of 60+ which quickly rises to 75, accompanied by frametime spikes within the graphs, explaining the microstutter. The game performs approximately 80% better with Adaptive VSync. A single microstutter per ten minutes would not significantly bother me, but I desire G-Sync due to my aversion to input lag. My BIOS is hardlocked by Acer, suggesting I would require a new motherboard if I were to purchase a new third-generation Ryzen processor.
I may have found a solution. Standby RAM usage was nearly 7 GB while playing Apex Legends, with only 1.0 GB of storage remaining. I downloaded the Intelligent Standby List Cleaner v1.000 from wagnardsoft.com and have played for 2 hours continuously without any frame time spikes. I recorded the session using Shadowplay and maintained a Discord connection with a friend without experiencing stutters. I will update this thread if it resolves my Apex Legends stuttering issues. It is normal for standby RAM to be approximately 8 GB, or am I misinterpreting this observation? Nevertheless, it appears to function correctly. I almost forgot: I'm using Windows 10, version 1809.
Not necessarily, I've tried EmptyStandbyList before and it did nothing for me. I suggest you run DISM.exe followed by sfc /scannow to check for system file corruption. Follow this guide to the letter, especially the line you paste into CMD when running DISM.exe; it refreshes the system image to a healthy one, which is the only way sfc /scannow can work properly. https://support.microsoft.com/en-us/help...le-checker. Standby List Cleaners all pretty much work the same way; what I'm saying is it may have done something Windows could have done on its own, but perhaps couldn't due to system file corruption.
The software identified corrupted files, but the initial Apex match and stuttering issues persist. Fortunately, ISLC is effective for resolving these problems. Windows is problematic.
Regarding RAM overclocking: I configured my RAM to 2933 MHz with timings of 16, 17, 17, and 17. Is this configuration optimal? I have not observed performance improvements in Apex or Arma 3, therefore I am questioning the effectiveness.
Everyone playing the game would be complaining of this problem if it were Windows. Instead, the combination of your low frequency 2400 RAM is working overtime trying to keep up with the stress your CPU’s Infinity Fabric puts on it, resulting in not being able to store and refresh itself of the calculated rendering data fast enough. To put it more simply, I’ve seen a lot of people on Ryzens complain of and show frame drops in their game benches, but not many playing mere cell shaded games complaining Windows is causing it. It gets back to that Ryzen denial many fall prey to. If that’s not enough, AMD adding memory controllers to Ryzen 3000 should make it obvious. As far as the RAM OC, if you were still running ISLC, that may be why there’s no difference.
It does not prove Windows is at fault, as Windows games even with far more advanced graphics can and do run without stuttering. It could be at least partly due to poor optimization of the game, but that is not typical of these developers, whom also made CoD and Titanfall, which were all very well optimized under their development. No offense, but it’s hard to take this seriously with no video proof of what you're talking about, and no reference point as to whether others are having such problems with the game. I don’t see you associating this so-called Windows problem with other games, so how could it be Windows? Lastly, we have the fact that you found corrupt system files, and there are many other ways not related to system files that an end user can cause problems with games they play (usually inadvertently), so I'm not inclined at all to believe it’s Windows as you insist.
I agree the problem may not be Windows. I haven’t yet tried Black Ops 4, which is why I didn't associate it. I can provide video material from within the game, but I don't know why frametime spikes and GPU usage drops (typically below 0.2 seconds). If you doubt this, check YouTube. Regardless of CPU, frametime spikes are visible in Apex benchmarks. The same applies to Call of Duty: Black Ops 4. I received a fix via ISLC at least in Apex Legends.