F5F Stay Refreshed Software PC Gaming Star Wars Battlefront delivered an exceptional experience.

Star Wars Battlefront delivered an exceptional experience.

Star Wars Battlefront delivered an exceptional experience.

Pages (3): Previous 1 2 3
J
jamiwilos
Member
118
07-15-2016, 08:52 AM
#21
See future releases add deeper content beyond this title—traditional campaigns and richer online experiences. If they stick to just digital without an offline option or solid campaign, I hope they prioritize enhancing the online aspects as much as possible. Although I enjoy the game's fun factor, there’s plenty of room for improvement. Diverse mission types would keep me coming back. Right now, the current offering feels a bit steep at around 40$, which is more than reasonable. I strongly disagree with those who dismiss it as a "shit game."
J
jamiwilos
07-15-2016, 08:52 AM #21

See future releases add deeper content beyond this title—traditional campaigns and richer online experiences. If they stick to just digital without an offline option or solid campaign, I hope they prioritize enhancing the online aspects as much as possible. Although I enjoy the game's fun factor, there’s plenty of room for improvement. Diverse mission types would keep me coming back. Right now, the current offering feels a bit steep at around 40$, which is more than reasonable. I strongly disagree with those who dismiss it as a "shit game."

S
stitch201
Junior Member
4
07-23-2016, 09:44 PM
#22
When universes shift, vehicles will too. Even though everything has its equivalents, you can't focus on minute details when the scale of change is immense. Still, the core types remain similar, except for walkers, which stand apart entirely. Destructible settings are a key element—playing through survival or exploring worlds like Tatooine offers rich destruction. Customizable classes were a hallmark of Battlefield but not Battlefront; they helped define its identity. Player counts matter too—16v16 is standard, while 32v32 dominates in conquest and rush modes. Battlefront’s main modes are TDM and CTF, with only two similar to Battlefield. If you’re not playing strategically with your partner, you might be misusing the game. Spawning on a teammate works because squads still exist, though smaller. DLC adds significant value, and preorder perks matter. Battlelog is a poor launcher for AAA titles, resembling an indie project rushed by a young developer. Many games offer functional server browsers, but this one forces you to quit entirely just to switch servers. A game with only a few standout features doesn’t qualify as a true Battlefield clone. However, if it delivers 80% of its core gameplay experience, it’s still fundamentally Battlefield in spirit. Dice and EA recognized this intent—otherwise they’d have named it Battlefront 3 to capitalize on its Star Wars roots. But the changes were too extensive, so it no longer fits the original formula.
S
stitch201
07-23-2016, 09:44 PM #22

When universes shift, vehicles will too. Even though everything has its equivalents, you can't focus on minute details when the scale of change is immense. Still, the core types remain similar, except for walkers, which stand apart entirely. Destructible settings are a key element—playing through survival or exploring worlds like Tatooine offers rich destruction. Customizable classes were a hallmark of Battlefield but not Battlefront; they helped define its identity. Player counts matter too—16v16 is standard, while 32v32 dominates in conquest and rush modes. Battlefront’s main modes are TDM and CTF, with only two similar to Battlefield. If you’re not playing strategically with your partner, you might be misusing the game. Spawning on a teammate works because squads still exist, though smaller. DLC adds significant value, and preorder perks matter. Battlelog is a poor launcher for AAA titles, resembling an indie project rushed by a young developer. Many games offer functional server browsers, but this one forces you to quit entirely just to switch servers. A game with only a few standout features doesn’t qualify as a true Battlefield clone. However, if it delivers 80% of its core gameplay experience, it’s still fundamentally Battlefield in spirit. Dice and EA recognized this intent—otherwise they’d have named it Battlefront 3 to capitalize on its Star Wars roots. But the changes were too extensive, so it no longer fits the original formula.

H
HCFEotw
Member
132
07-27-2016, 01:57 AM
#23
It would be great to see those features put into place. What made SWBF2 enjoyable was the option to play with AI opponents. However, the overall experience wasn’t great. Everyone has their preferences. Some enjoy it, while others don’t. For reasons we’ve already talked about.
H
HCFEotw
07-27-2016, 01:57 AM #23

It would be great to see those features put into place. What made SWBF2 enjoyable was the option to play with AI opponents. However, the overall experience wasn’t great. Everyone has their preferences. Some enjoy it, while others don’t. For reasons we’ve already talked about.

G
Gabie_97
Junior Member
34
07-28-2016, 03:58 AM
#24
God the layout... * We're discussing vehicle mechanics here, not the appearance of the cars. If they vary so much, then claiming similarity isn't valid. * Survival mode falls flat * Your list highlights several aspects that seem to draw comparisons. The customization options are quite distinct. * Similar player numbers don’t equate to similar games. * Squad system is a joke. The game doesn’t encourage teamwork at all. Your point about the blaster, ion torpedo, and emotes being shared isn’t surprising. I appreciate when people mention EA DLCs—they know what they’re talking about. DLC can be disappointing, but it’s not all bad. Day 1 DLC is a letdown. * Battlelog is better than nothing. You’re missing out on most core features. Your comparison of each game feels subjective. I don’t understand how someone could think these are similar when they’re so different. It’s absurd. DICE didn’t name it Battlefront 3 because they wanted to create something original, not mimic Pandemic. They aimed for a fresh battlefront experience. Also, naming games after older titles seems common. It’s definitely not a Battlefield game—it’s DICE’s Battlefront.
G
Gabie_97
07-28-2016, 03:58 AM #24

God the layout... * We're discussing vehicle mechanics here, not the appearance of the cars. If they vary so much, then claiming similarity isn't valid. * Survival mode falls flat * Your list highlights several aspects that seem to draw comparisons. The customization options are quite distinct. * Similar player numbers don’t equate to similar games. * Squad system is a joke. The game doesn’t encourage teamwork at all. Your point about the blaster, ion torpedo, and emotes being shared isn’t surprising. I appreciate when people mention EA DLCs—they know what they’re talking about. DLC can be disappointing, but it’s not all bad. Day 1 DLC is a letdown. * Battlelog is better than nothing. You’re missing out on most core features. Your comparison of each game feels subjective. I don’t understand how someone could think these are similar when they’re so different. It’s absurd. DICE didn’t name it Battlefront 3 because they wanted to create something original, not mimic Pandemic. They aimed for a fresh battlefront experience. Also, naming games after older titles seems common. It’s definitely not a Battlefield game—it’s DICE’s Battlefront.

S
silvertooth98
Member
181
07-28-2016, 04:17 AM
#25
You both seem confused. There are no points to discuss here.
S
silvertooth98
07-28-2016, 04:17 AM #25

You both seem confused. There are no points to discuss here.

Pages (3): Previous 1 2 3