F5F Stay Refreshed Software PC Gaming Star Citizen has reached a remarkable level now.

Star Citizen has reached a remarkable level now.

Star Citizen has reached a remarkable level now.

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Cokkie77
Senior Member
556
06-02-2022, 09:59 AM
#1
Over the past years I've played this title with performance settings tuned for speed, reducing resolution and adjusting my approach to maintain a fluid gameplay. Now that I own a high-end build featuring the Ryzen 7800X-3D and RX 7900-XTX, I consistently achieve over 100 FPS in open areas and around 60 FPS in urban zones, all at native 3440x1440p with maximum settings—even for complex environments like planetary clouds. The visuals match the high-quality videos you shared, showing just how impressive it can be when running smoothly. If you're using a mid-range CPU (3D Cache helps but 13th Gen Intel is solid) and a top-tier GPU (RX 7900-XT or better), now is an excellent moment to try Star Citizen. Advances in technology have made this demanding game run at acceptable frame rates, delivering a satisfying experience. After six years of play, I'm no longer frustrated by performance issues. Stability has also improved, and the technical execution is much smoother than a year ago. Just remember that even with strong performance, bugs and instability still exist—just trust me, they're minor. These trailers are created by players inside the game, using standard 3D camera and joystick controls on a high-end system (possibly RTX 3090).
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Cokkie77
06-02-2022, 09:59 AM #1

Over the past years I've played this title with performance settings tuned for speed, reducing resolution and adjusting my approach to maintain a fluid gameplay. Now that I own a high-end build featuring the Ryzen 7800X-3D and RX 7900-XTX, I consistently achieve over 100 FPS in open areas and around 60 FPS in urban zones, all at native 3440x1440p with maximum settings—even for complex environments like planetary clouds. The visuals match the high-quality videos you shared, showing just how impressive it can be when running smoothly. If you're using a mid-range CPU (3D Cache helps but 13th Gen Intel is solid) and a top-tier GPU (RX 7900-XT or better), now is an excellent moment to try Star Citizen. Advances in technology have made this demanding game run at acceptable frame rates, delivering a satisfying experience. After six years of play, I'm no longer frustrated by performance issues. Stability has also improved, and the technical execution is much smoother than a year ago. Just remember that even with strong performance, bugs and instability still exist—just trust me, they're minor. These trailers are created by players inside the game, using standard 3D camera and joystick controls on a high-end system (possibly RTX 3090).

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hunterthegr8t
Junior Member
6
06-11-2022, 02:02 PM
#2
It merely required a few additional three to four years. Excellent.
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hunterthegr8t
06-11-2022, 02:02 PM #2

It merely required a few additional three to four years. Excellent.

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m0deYT
Member
144
06-12-2022, 09:24 AM
#3
DNF refers to SCF in Star Citizen Forever.
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m0deYT
06-12-2022, 09:24 AM #3

DNF refers to SCF in Star Citizen Forever.

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hoempapa21
Member
162
06-14-2022, 06:12 AM
#4
It was definitely a long wait, but it finally arrived and performs well. The visuals also make sense. This title was truly ahead of its time. It was significantly more challenging than games like Cyberpunk or Red Dead II at the time—almost ten years before those titles even launched. No wonder older systems such as the GTX 1000 series and my mid-range AMD setup struggled to keep up. It did run, but I usually managed around 25 frames per second in tough scenarios like Orison, even with volumetric clouds turned off and resolution scaled down to 2560x1080. In space settings, it held steady at about 70 FPS or more, allowing me to play at least at a decent level. The CPU strain was a major factor. Before setting up the 7800X-3D, I swapped in the 7900-XTX GPU for my Ryzen 3700X. That helped, but Orison still struggled at 40–45 FPS even without clouds, though I could push it up to 3440x1440. Now with the 7800X-3D, performance improved to 55–65 FPS depending on the area, which is roughly a 40–50% boost without a GPU upgrade. That shows just how demanding the game is, especially with CPU usage. The 3D cache really makes a difference. Turning on volumetric clouds with the 3700X and 7900-XT would bring FPS back down to 25–30, similar to what I got without clouds but at a lower resolution. It’s crucial to have both a fast CPU and a powerful GPU for smooth play. An SSD is also essential—mechanical drives won’t handle the game well, and it can crash or freeze if assets load too slowly. Having at least 32GB of RAM helps a lot; some players manage with 16GB, but many report issues there. True, the game might still have bugs and occasional crashes, but overall it’s enjoyable now. The only real drawbacks are frequent server outages and the risk of losing progress due to updates or faction reputation changes. Money can be lost on certain updates or ship upgrades, but a decent starter ship with access is around $60–90, similar to regular purchases. Overall, it’s a solid entry point now, with plenty of room for improvement.
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hoempapa21
06-14-2022, 06:12 AM #4

It was definitely a long wait, but it finally arrived and performs well. The visuals also make sense. This title was truly ahead of its time. It was significantly more challenging than games like Cyberpunk or Red Dead II at the time—almost ten years before those titles even launched. No wonder older systems such as the GTX 1000 series and my mid-range AMD setup struggled to keep up. It did run, but I usually managed around 25 frames per second in tough scenarios like Orison, even with volumetric clouds turned off and resolution scaled down to 2560x1080. In space settings, it held steady at about 70 FPS or more, allowing me to play at least at a decent level. The CPU strain was a major factor. Before setting up the 7800X-3D, I swapped in the 7900-XTX GPU for my Ryzen 3700X. That helped, but Orison still struggled at 40–45 FPS even without clouds, though I could push it up to 3440x1440. Now with the 7800X-3D, performance improved to 55–65 FPS depending on the area, which is roughly a 40–50% boost without a GPU upgrade. That shows just how demanding the game is, especially with CPU usage. The 3D cache really makes a difference. Turning on volumetric clouds with the 3700X and 7900-XT would bring FPS back down to 25–30, similar to what I got without clouds but at a lower resolution. It’s crucial to have both a fast CPU and a powerful GPU for smooth play. An SSD is also essential—mechanical drives won’t handle the game well, and it can crash or freeze if assets load too slowly. Having at least 32GB of RAM helps a lot; some players manage with 16GB, but many report issues there. True, the game might still have bugs and occasional crashes, but overall it’s enjoyable now. The only real drawbacks are frequent server outages and the risk of losing progress due to updates or faction reputation changes. Money can be lost on certain updates or ship upgrades, but a decent starter ship with access is around $60–90, similar to regular purchases. Overall, it’s a solid entry point now, with plenty of room for improvement.

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iAgussHD
Junior Member
2
06-16-2022, 02:54 PM
#5
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iAgussHD
06-16-2022, 02:54 PM #5

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FakieLife
Member
154
06-16-2022, 03:28 PM
#6
A few years back I was limited to suggesting the game only for serious space sim fans or supporters. Now I genuinely believe it’s suitable for anyone with a high-end system. There are more affordable versions under $60, but the ships there are quite disappointing and it’s worth the extra cost to upgrade and skip a poor start after every wipe. And definitely no need for Spreadsheet—at least I hope not! LOL
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FakieLife
06-16-2022, 03:28 PM #6

A few years back I was limited to suggesting the game only for serious space sim fans or supporters. Now I genuinely believe it’s suitable for anyone with a high-end system. There are more affordable versions under $60, but the ships there are quite disappointing and it’s worth the extra cost to upgrade and skip a poor start after every wipe. And definitely no need for Spreadsheet—at least I hope not! LOL

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cowcow4321
Senior Member
623
06-17-2022, 12:24 AM
#7
If you're looking for the top Bang-For-Buck starter in Star Citizen, the Aegis Avenger Titan stands out. It comes with a game package that unlocks the Persistent Universe for $70 USD. This makes it an excellent choice because it offers strong performance without breaking the bank. The ship provides solid firepower and can handle challenging bounty missions solo once you get comfortable. While the toughest bounties might be tough, they’re manageable for ships priced under $100 or $200. It includes a log-in bed where you stay aboard even after logging out. Inside, there’s a compact space you can walk through, which is rare for smaller fighters. The cargo ramp lets you carry boxes for delivery runs. Overall, the Avenger Titan is highly versatile and powerful for its price. You can also pledge it as a standalone ship for around $40. The game only asks you to pledge your first ship to get started, so you don’t need extra purchases beyond that initial package. Any real money spent in-game is permanent. This is why many players waste money—there’s no real reason to do it except to begin.
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cowcow4321
06-17-2022, 12:24 AM #7

If you're looking for the top Bang-For-Buck starter in Star Citizen, the Aegis Avenger Titan stands out. It comes with a game package that unlocks the Persistent Universe for $70 USD. This makes it an excellent choice because it offers strong performance without breaking the bank. The ship provides solid firepower and can handle challenging bounty missions solo once you get comfortable. While the toughest bounties might be tough, they’re manageable for ships priced under $100 or $200. It includes a log-in bed where you stay aboard even after logging out. Inside, there’s a compact space you can walk through, which is rare for smaller fighters. The cargo ramp lets you carry boxes for delivery runs. Overall, the Avenger Titan is highly versatile and powerful for its price. You can also pledge it as a standalone ship for around $40. The game only asks you to pledge your first ship to get started, so you don’t need extra purchases beyond that initial package. Any real money spent in-game is permanent. This is why many players waste money—there’s no real reason to do it except to begin.

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OwesomeOtter
Junior Member
10
06-21-2022, 02:45 AM
#8
They'd likely present it as their strategy all along; an endless wait universe! No, it wasn't ahead of its time. There was huge feature expansion, which is why it took so long to launch. Many have mentioned that Robert wouldn't be able to release a game without oversight, since similar problems appeared when he worked for other companies.
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OwesomeOtter
06-21-2022, 02:45 AM #8

They'd likely present it as their strategy all along; an endless wait universe! No, it wasn't ahead of its time. There was huge feature expansion, which is why it took so long to launch. Many have mentioned that Robert wouldn't be able to release a game without oversight, since similar problems appeared when he worked for other companies.

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Nirple
Junior Member
17
06-21-2022, 04:03 AM
#9
It was clearly ahead of its time. The game featured most of its impressive visuals back when computing power was limited. Volumetric Clouds have recently become a standout in terms of graphics. Regarding gameplay, that’s where the overreach happened. Roberts is extremely focused on perfection—every button and switch needs to function flawlessly, just like in a flight simulator. He demands this level of detail across every aspect, not limited to flying mechanics but spanning an entire galaxy. Roberts envisions simulator-like precision for all gameplay elements, every planet, structure, NPC, etc. This poses the main challenge. The game could be compared to Red Dead Redemption 2, which boasts similar depth. Roberts aims for that same scale, but across multiple solar systems with advanced features like space travel and modern tech. The issue is that Red Dead 2 took eight years to develop because of its incredible detail—on Earth, a simulated area might only be about 20 miles long. Now Roberts wants to replicate that in regions spanning light-years, which is nearly impossible to measure accurately.
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Nirple
06-21-2022, 04:03 AM #9

It was clearly ahead of its time. The game featured most of its impressive visuals back when computing power was limited. Volumetric Clouds have recently become a standout in terms of graphics. Regarding gameplay, that’s where the overreach happened. Roberts is extremely focused on perfection—every button and switch needs to function flawlessly, just like in a flight simulator. He demands this level of detail across every aspect, not limited to flying mechanics but spanning an entire galaxy. Roberts envisions simulator-like precision for all gameplay elements, every planet, structure, NPC, etc. This poses the main challenge. The game could be compared to Red Dead Redemption 2, which boasts similar depth. Roberts aims for that same scale, but across multiple solar systems with advanced features like space travel and modern tech. The issue is that Red Dead 2 took eight years to develop because of its incredible detail—on Earth, a simulated area might only be about 20 miles long. Now Roberts wants to replicate that in regions spanning light-years, which is nearly impossible to measure accurately.