SPEEDRUNS!
SPEEDRUNS!
I focus on how quickly the game wraps up. I don’t dwell on small details like that.
It's strange because these alternate realities can differ in every way, making it hard to grasp what truly exists.
It's similar to comparing a 100m sprint to an Olympic marathon. One doesn't automatically surpass the other in terms of quality or excitement. Each sport demands unique preparation and abilities. I find it interesting to observe random GDQ events; whether you're tracking a perfect run or any variation, they represent distinct experiences. Generally, achieving a high percentage requires strong technical expertise and familiarity with game mechanics and glitches. It's quick-paced, and without deep knowledge, it can be challenging to follow. A perfect score tends to be more straightforward to appreciate because it avoids interruptions from skips or errors. The challenge varies depending on the game—some allow minor mistakes that can be corrected later, while others demand intense focus over long periods, like in certain Zelda titles. Ultimately, patience plays a big role since some runs are so intense they last hours. In short, neither event stands out as superior; they each offer their own appeal.
I understand your perspective. I kept thinking about this after watching a Doom 2016 speedrun and was really impressed. The debate was whether one achievement is more impressive than another. For me, a 100-meter sprinter stands out more. It's just a matter of personal opinion. Even if someone might be slightly less efficient, it still feels more impressive compared to something like a marathon. I didn’t realize how much it affected my thoughts at the time.
Based on my perspective, I prefer speedruns that avoid using glitches or breaking the game. I find traditional methods like those in Portal—such as using 13 portals or skipping levels—less appealing. I also enjoyed a Fallout 3 speedrun where the player navigated the map freely, avoided enemies, and completed objectives without relying on exploits. I believe the best approach is to finish the game smoothly, without shortcuts, ensuring a complete experience.
I'm currently observing the renowned Faraaz Khan rehearsing for his no-hit speedrun of Bloodbound, which is exactly what I enjoy. Faraaz Khan no hits and speedruns.
I enjoy watching races where the participant pushes the game to its limits in an attempt to finish a bit quicker.