Some games lag despite using freesync enabled.
Some games lag despite using freesync enabled.
Hello, so as the title suggests i'm facing some rather frustrating and downright blood boiling problems, I play really only a couply of games, some being demanding and others not so much but in almost all of them I get stuttering when framerates drop by 20,25 or even 30 but not when it drops by 10 so i'm really wondering what could be the issue here. I've tried: - Reinstalling W10 - Using DDU on GPU drivers - Capping framerates using Rivatuner and Nvidia Control Panel - Lowering Graphics (this one funnily works as FPS mostly remain stable and I see practically no stutters or even tearing) Games i've played and tested: - Star Wars Battlefront 2 (Ultra Settings, 1440p, no stuttering as FPS mostly lingers around 80ish and is smooth] - Dead by Daylight: (Ultra-High Settings, 1080p, minimal but noticeable stutters as game is capped to 62 fps but can be unlocked, stutters happen even at around 58-59 fps) - Witcher 3: (High Settings, 1440p, steady 60-70 fps but of course with some noticeable stutters when frames drop by 10-15) and the list could go on but you get the point. Specs: CPU - Ryzen 7 3700x RAM - G Skill Ripjaws 16GB 3200mhz Motherboard - MSI B450 Tomahawk Max GPU - EVGA RTX 2060 SSDs - Crucial MX500 500 GB (System Drive) and Crucial P1 1TB (Games Drive) PSU - Corsair TX650m Monitor - LG Ultragear 27GL850-B (Freesync but its Gsync Compatible + running on DisplayPort) Is there another setting that needs to be paired with Freesync? I've got Adapative Sync turned on in the monitor settings and all the necessary Gsync settings in NVCP. Any suggestions and input appreciated. Thanks.
Your display likely has a limited adaptive refresh window, allowing only up to a certain refresh rate. Mine runs at 144hz with adaptive sync but caps at 40hz. I don’t know how yours works; no online info has been found. Test one adaptive refresh setting at a time to see how it performs. Lowering the resolution to 1080p might improve your frame rate, and adjusting settings in Rivatuner could help. CPU spikes aren’t the issue here. It might be RAM constraints, especially when the system offloads to the SSD, causing stutter. VRAM overload could also be the cause—excess assets in VRAM may force the GPU to move data, leading to stutter. I hope this clarifies things.
It seems there are several factors at play here. I suspect the issue stems from multiple causes, and I’ll follow your advice. This build is only a month old, so I’m still getting used to it. VRAM saturation means the GPU is hitting its 6GB limit, and using adaptive refreshing by disabling Gsync while keeping adaptive sync enabled might be contributing. I’ll check the NVCP settings to see if that helps. I’ll also keep an eye on VRAM, RAM, and FPS with Afterburner to track any patterns. Thanks for your guidance!
After additional testing, I believe the issue likely stems from the monitor's adaptive sync settings. It appears to cause stuttering on its own, even without G-Sync or VSync. When using both G-Sync and VSync together, stuttering decreases significantly but a minor micro-stutter remains. In most cases, the GPU memory stayed under 6GB, and usage was consistently high (90-100%). RAM usage never exceeded 16GB, and CPU activity stayed below 40-50% unless FPS dropped sharply. For games like Battlefield 2, where FPS often dips into the low 80s to mid-90s, smooth gameplay is possible. However, if a large FPS drop occurs around 20+ frames, it suggests the problem might be more related to GPU performance or settings. Consider replacing the monitor, adjusting display settings, or testing a different GPU if needed.