F5F Stay Refreshed Software PC Gaming Some games have HUD or interface components positioned too near the center of the screen.

Some games have HUD or interface components positioned too near the center of the screen.

Some games have HUD or interface components positioned too near the center of the screen.

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Aragon532
Member
100
06-22-2016, 07:46 AM
#1
Well, according to the title, in certain games the HUD components such as the minimap, weapon status, objectives text, etc., appear not at the top or bottom edges of the screen but centered instead. This behavior remains consistent regardless of resolution or aspect ratio settings I choose. I've observed this effect in multiple titles recently, especially after a recent PC upgrade last summer. You can find examples in AC Syndicate, Dying Light, SW Battlefront, and World of Warships. My system specs include a Core i5 4460, GTX960, 12 GB DDR3, Asrock B85M Pro 3, and Windows 7. I should note I'm still using an older 17-inch LCD, but I suspect the issue isn't related, as I played Dying Light on it before the upgrade without encountering this problem. Anyone have any insights or solutions?
A
Aragon532
06-22-2016, 07:46 AM #1

Well, according to the title, in certain games the HUD components such as the minimap, weapon status, objectives text, etc., appear not at the top or bottom edges of the screen but centered instead. This behavior remains consistent regardless of resolution or aspect ratio settings I choose. I've observed this effect in multiple titles recently, especially after a recent PC upgrade last summer. You can find examples in AC Syndicate, Dying Light, SW Battlefront, and World of Warships. My system specs include a Core i5 4460, GTX960, 12 GB DDR3, Asrock B85M Pro 3, and Windows 7. I should note I'm still using an older 17-inch LCD, but I suspect the issue isn't related, as I played Dying Light on it before the upgrade without encountering this problem. Anyone have any insights or solutions?

M
miniyonce16
Member
202
07-12-2016, 04:24 PM
#2
It might simply stem from poor coding practices. I've encountered this issue repeatedly with text elements. Using a higher resolution often leads to smaller text, and reducing the resolution makes everything appear larger.
M
miniyonce16
07-12-2016, 04:24 PM #2

It might simply stem from poor coding practices. I've encountered this issue repeatedly with text elements. Using a higher resolution often leads to smaller text, and reducing the resolution makes everything appear larger.

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LukeRocks159
Junior Member
39
07-12-2016, 04:43 PM
#3
The creators behind those titles originally built the HUD for 16:9 displays only. The same limitation applies to 16:10 screens. Regardless of monitor dimensions, scaling remains limited to 16:9 settings. It wasn’t until Ubi released a version with 16:10 support that black bars disappeared from the top and bottom. Probably they haven’t expanded HUD compatibility to that resolution yet. The issue of HUD scaling in Witcher 3 was discussed on the 3D Projeckt Red forum, but no fix was included in a patch. It seems the team hasn’t prioritized it. If you share screenshots there, it might prompt them to reconsider for broader compatibility. 3DPR emphasizes PC gaming, yet their approach hints at limited expertise in that space—PC gaming feels more like a hybrid between PC and console, still far from traditional PC standards. Not every setup fits a one-size-fits-all solution.
L
LukeRocks159
07-12-2016, 04:43 PM #3

The creators behind those titles originally built the HUD for 16:9 displays only. The same limitation applies to 16:10 screens. Regardless of monitor dimensions, scaling remains limited to 16:9 settings. It wasn’t until Ubi released a version with 16:10 support that black bars disappeared from the top and bottom. Probably they haven’t expanded HUD compatibility to that resolution yet. The issue of HUD scaling in Witcher 3 was discussed on the 3D Projeckt Red forum, but no fix was included in a patch. It seems the team hasn’t prioritized it. If you share screenshots there, it might prompt them to reconsider for broader compatibility. 3DPR emphasizes PC gaming, yet their approach hints at limited expertise in that space—PC gaming feels more like a hybrid between PC and console, still far from traditional PC standards. Not every setup fits a one-size-fits-all solution.