Smite Achieves $2.4 Million Prize Fund – Largest Ever in LoL History
Smite Achieves $2.4 Million Prize Fund – Largest Ever in LoL History
Smite has reached its first major release after a year in development and has achieved impressive results. This highlights the swift expansion of competitive gaming!
The LoL World Championships might have a substantial prize pool, but given Riot's heavy spending on ads and production, they likely don’t aim for an excessively large amount. (Still, they could easily reach around 10 million.)
You're correct, but LoL also provides salaries to professional players for participating in LCS.
It’s around $400 or $800 each weekend they’re allowed to play, though they can’t recall the exact amount. Robertoxlee discussed this on his stream after he left Complexity a few months back.
It would be really disappointing if Dota 2's Asian Championship generated enough revenue to surpass Smite's earnings. The prize pool jumped from $250,000 to $2.05 million in just 17 days, with 21 more days left. If this happens, it must be a letdown.
It's interesting, though the funding method raises some concerns. Promoting purchases of in-game items to boost prize funds feels questionable. I appreciate Valve's earlier approach with Compendium and Compendium points contributing 25% to the prize pool.
If Dota wasn't already in the top three, when would this kind of news actually catch my attention? The only time I'd be genuinely surprised is if it exceeds the $11 million Dota 2 brought in for Ti4.