Skyrim can run smoothly with more than 4GB of VRAM depending on settings and mods.
Skyrim can run smoothly with more than 4GB of VRAM depending on settings and mods.
Once I have my new machine (with the GTX 970), I’m wondering if it’s feasible to run Skyrim with more than 4GB of VRAM.
You're right, it's not like I'm relying heavily on my own.
Here are two points:
1. It's not a big deal.
2. Just keep going.
The toughest question ever, hehe... I know it needs more than 2gb with lots of mods, but over 4gb? That doesn’t sound right. Still doubting it uses more than 4gb, but 4gb still seems possible. Just not sure... Thanks for checking if anyone has better info on this. EDIT: Lawl, someone beat me to it, but at 1080p it shouldn’t be that bad.
There seems to be a misunderstanding about Skyrim's memory limits. I don’t recall any information suggesting a strict 3GB VRAM cap or a crash at 3GB usage. The game’s behavior is more related to mod count and system resources rather than a fixed RAM threshold. You might have seen conflicting advice online, but the official sources indicate mod limits are the main factor affecting performance.
Skyrim runs on a 32-bit system with a maximum of 4 GB RAM. The ENB mod helps by relocating VRAM data to an external process, allowing the game to utilize its limited memory for other tasks. It also preloads additional content, improving RAM efficiency despite the cap. As memory usage increases, crashes become more frequent since Patch 1.9. SKSE is intended as a script extender but can address this issue when instructed. Unfortunately, it only postpones the problem by expanding the first memory block, which still leads to crashes. The fix involves making that initial block bigger. If you want maximum RAM use, raise the uGridsToLoad value in your Skyrim INI files. This increases the amount loaded at once and enhances detail rendering. Avoid doing this with savefiles, as it disrupts quest scripts, physics, and other features.