F5F Stay Refreshed Software PC Gaming since when 30 fps becomes unplayable

since when 30 fps becomes unplayable

since when 30 fps becomes unplayable

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Freak_Dude
Member
70
05-27-2024, 02:23 AM
#1
Hi everyone, just a quick observation: back when 3DFXs, first Radeons, and GeForces were popular, aiming for around 30 fps was considered the standard. Nowadays, we're pushing that number even higher. It looks like if a game doesn't maintain a steady 60 fps, it's likely not doing well. I've been playing some recent titles—Doom, ME: Andromeda, Fallout 4, Rise of the Tomb Raider, Shadow of the Tomb Raider—at 1080p with medium to high settings and a Ryzen 5 2400G GPU. They run smoothly most of the time, about 90%. I was surprised to find Rivatuner showing me around 35 fps on average in many cases! What do you think? Has the 30 fps mark started being seen as poor quality just for marketing reasons? I'm not focusing on competitive or multiplayer games, just single-player action, adventure, or RPGs. Share your thoughts!
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Freak_Dude
05-27-2024, 02:23 AM #1

Hi everyone, just a quick observation: back when 3DFXs, first Radeons, and GeForces were popular, aiming for around 30 fps was considered the standard. Nowadays, we're pushing that number even higher. It looks like if a game doesn't maintain a steady 60 fps, it's likely not doing well. I've been playing some recent titles—Doom, ME: Andromeda, Fallout 4, Rise of the Tomb Raider, Shadow of the Tomb Raider—at 1080p with medium to high settings and a Ryzen 5 2400G GPU. They run smoothly most of the time, about 90%. I was surprised to find Rivatuner showing me around 35 fps on average in many cases! What do you think? Has the 30 fps mark started being seen as poor quality just for marketing reasons? I'm not focusing on competitive or multiplayer games, just single-player action, adventure, or RPGs. Share your thoughts!

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XuxaEvil_
Junior Member
5
05-27-2024, 05:32 AM
#2
Because games were designed for 60fps
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XuxaEvil_
05-27-2024, 05:32 AM #2

Because games were designed for 60fps

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Me69
Junior Member
21
05-27-2024, 01:20 PM
#3
Timing counts more than frame rate. In newer games, frame times often change more, leading to more stuttering and a less smooth experience.
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Me69
05-27-2024, 01:20 PM #3

Timing counts more than frame rate. In newer games, frame times often change more, leading to more stuttering and a less smooth experience.

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GigiCakes
Senior Member
261
05-29-2024, 02:03 PM
#4
A consistent 30 frames per second isn't bad, but it can seem quite sluggish if you're accustomed to faster rates.
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GigiCakes
05-29-2024, 02:03 PM #4

A consistent 30 frames per second isn't bad, but it can seem quite sluggish if you're accustomed to faster rates.

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Jaze2340
Member
70
06-18-2024, 06:48 PM
#5
Agreed. I recently purchased a PS4 to enjoy Spider-Man and God of War, but the 30fps performance feels quite low and it doesn’t compare well to 60 frames per second.
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Jaze2340
06-18-2024, 06:48 PM #5

Agreed. I recently purchased a PS4 to enjoy Spider-Man and God of War, but the 30fps performance feels quite low and it doesn’t compare well to 60 frames per second.

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Davenporthunt
Member
51
06-18-2024, 07:42 PM
#6
In addition, some individuals claim that 60 FPS seems too slow... lol
I sometimes play games on my father's old computer and feel fine with 40 to 45 frames per second, which makes me wonder why 60 FPS would feel so sluggish.
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Davenporthunt
06-18-2024, 07:42 PM #6

In addition, some individuals claim that 60 FPS seems too slow... lol
I sometimes play games on my father's old computer and feel fine with 40 to 45 frames per second, which makes me wonder why 60 FPS would feel so sluggish.

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SchnoopDougle
Junior Member
39
06-20-2024, 02:58 AM
#7
It's mainly about being exposed to 144 or more for extended periods. I usually handle games at 100-144 FPS, but when it drops to 60 it becomes noticeable, especially at 45 which feels very rough. It's all about perspective, since I used to play and 45FPS was smooth.
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SchnoopDougle
06-20-2024, 02:58 AM #7

It's mainly about being exposed to 144 or more for extended periods. I usually handle games at 100-144 FPS, but when it drops to 60 it becomes noticeable, especially at 45 which feels very rough. It's all about perspective, since I used to play and 45FPS was smooth.

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69
06-20-2024, 04:15 AM
#8
This could be true but I'm not sure—it might depend on personal feelings. I've been playing Fallout 4 a lot and find it very smooth... according to Rivatuner, the average frame rate is around 30 to 35 fps, which seems quite stable for me.
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Th3PumpkinKing
06-20-2024, 04:15 AM #8

This could be true but I'm not sure—it might depend on personal feelings. I've been playing Fallout 4 a lot and find it very smooth... according to Rivatuner, the average frame rate is around 30 to 35 fps, which seems quite stable for me.

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FrightRider05
Member
159
06-20-2024, 06:06 AM
#9
It's all about getting accustomed to higher frame rates. If you spend extended periods on a 144Hz screen, switching to a 30-60Hz one would definitely notice the change.
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FrightRider05
06-20-2024, 06:06 AM #9

It's all about getting accustomed to higher frame rates. If you spend extended periods on a 144Hz screen, switching to a 30-60Hz one would definitely notice the change.

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MadMar
Member
222
06-26-2024, 03:48 PM
#10
It's not. It works just fine. It's only "unplayable" for those accustomed to 60 FPS and that's all they're after now.
But generally, consistency matters more than exact figures. An inconsistent 144 FPS will feel worse than a steady 60 FPS. Similarly, a stable 30 FPS is preferable to an unstable 60 FPS.
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MadMar
06-26-2024, 03:48 PM #10

It's not. It works just fine. It's only "unplayable" for those accustomed to 60 FPS and that's all they're after now.
But generally, consistency matters more than exact figures. An inconsistent 144 FPS will feel worse than a steady 60 FPS. Similarly, a stable 30 FPS is preferable to an unstable 60 FPS.

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