Server restrictions in Minecraft vary by version. Check official resources for details on limits and requirements.
Server restrictions in Minecraft vary by version. Check official resources for details on limits and requirements.
Hi, I'm exploring a new business idea involving Minecraft servers. You mentioned they're single-threaded, but you're curious about scaling up to support 100,000 players. Would it be feasible with sufficient bandwidth and memory, or would you need to redesign the server software? Don't worry about the reasoning—just know that securing investment could significantly impact Minecraft creators on YouTube.
minecraft servers operate with four threads. For more than 100 players on one server, consider using bukkit or a custom C++ MC server. Having 100,000 players on a single server isn't feasible; thousands of lobbies spread across separate servers are necessary to manage that many users. A single machine can only handle around 2000 players at most, and this was achieved through custom coding.
Of course, disregarding any hardware restrictions, running 2000 players on one server map would be impossible.
2000+, Hell 500+ on the vanilla server program, Top ranking No. 2000+ on a custom coded server running a variable of a custom game engine, maybe. The main engine wasn't built to manage that many player entities. It's like trying to give someone a ton of steaks with just one fork—they can't handle it, and the tools to force-feed them fail. Both the software and hardware are beyond their capacity.
Even with a supercomputer, managing 100,000 players on one server would be extremely challenging. A C or C++ server wouldn’t handle that many simultaneous connections, and rendering 100,000 moving players would push normal computers to their limits. Consider what a typical user’s machine can manage.
A heavily modified server program such as Spigot could work well. It might also allow more threads. However, handling a 100,000 players would require multiple custom-built servers connected together.