F5F Stay Refreshed Software Operating Systems Server restrictions in Minecraft vary by version. Check official resources for details on limits and requirements.

Server restrictions in Minecraft vary by version. Check official resources for details on limits and requirements.

Server restrictions in Minecraft vary by version. Check official resources for details on limits and requirements.

S
Sugoh
Junior Member
10
07-29-2016, 10:28 PM
#1
Hi, I'm exploring a new business idea involving Minecraft servers. You mentioned they're single-threaded, but you're curious about scaling up to support 100,000 players. Would it be feasible with sufficient bandwidth and memory, or would you need to redesign the server software? Don't worry about the reasoning—just know that securing investment could significantly impact Minecraft creators on YouTube.
S
Sugoh
07-29-2016, 10:28 PM #1

Hi, I'm exploring a new business idea involving Minecraft servers. You mentioned they're single-threaded, but you're curious about scaling up to support 100,000 players. Would it be feasible with sufficient bandwidth and memory, or would you need to redesign the server software? Don't worry about the reasoning—just know that securing investment could significantly impact Minecraft creators on YouTube.

X
xAdriLCT
Senior Member
702
07-30-2016, 07:04 AM
#2
minecraft servers operate with four threads. For more than 100 players on one server, consider using bukkit or a custom C++ MC server. Having 100,000 players on a single server isn't feasible; thousands of lobbies spread across separate servers are necessary to manage that many users. A single machine can only handle around 2000 players at most, and this was achieved through custom coding.
X
xAdriLCT
07-30-2016, 07:04 AM #2

minecraft servers operate with four threads. For more than 100 players on one server, consider using bukkit or a custom C++ MC server. Having 100,000 players on a single server isn't feasible; thousands of lobbies spread across separate servers are necessary to manage that many users. A single machine can only handle around 2000 players at most, and this was achieved through custom coding.

S
Sky319
Member
86
07-30-2016, 09:54 AM
#3
Group multiple servers into a single large server.
S
Sky319
07-30-2016, 09:54 AM #3

Group multiple servers into a single large server.

A
AsianClient
Junior Member
21
07-30-2016, 10:45 AM
#4
Of course, disregarding any hardware restrictions, running 2000 players on one server map would be impossible.
A
AsianClient
07-30-2016, 10:45 AM #4

Of course, disregarding any hardware restrictions, running 2000 players on one server map would be impossible.

N
NinatoPvP
Posting Freak
899
07-30-2016, 12:47 PM
#5
Of course, disregarding any hardware restrictions, running 2000 players on one server map would be impossible.
N
NinatoPvP
07-30-2016, 12:47 PM #5

Of course, disregarding any hardware restrictions, running 2000 players on one server map would be impossible.

G
GrefGb
Member
244
07-30-2016, 05:47 PM
#6
Of course, disregarding any hardware restrictions, running 2000 players on one server map would be impossible.
G
GrefGb
07-30-2016, 05:47 PM #6

Of course, disregarding any hardware restrictions, running 2000 players on one server map would be impossible.

I
InvadedLands
Junior Member
11
07-31-2016, 01:35 AM
#7
2000+, Hell 500+ on the vanilla server program, Top ranking No. 2000+ on a custom coded server running a variable of a custom game engine, maybe. The main engine wasn't built to manage that many player entities. It's like trying to give someone a ton of steaks with just one fork—they can't handle it, and the tools to force-feed them fail. Both the software and hardware are beyond their capacity.
I
InvadedLands
07-31-2016, 01:35 AM #7

2000+, Hell 500+ on the vanilla server program, Top ranking No. 2000+ on a custom coded server running a variable of a custom game engine, maybe. The main engine wasn't built to manage that many player entities. It's like trying to give someone a ton of steaks with just one fork—they can't handle it, and the tools to force-feed them fail. Both the software and hardware are beyond their capacity.

M
MarcMcvey
Member
60
07-31-2016, 07:41 AM
#8
Of course, disregarding any hardware restrictions, running 2000 players on one server map would be impossible.
M
MarcMcvey
07-31-2016, 07:41 AM #8

Of course, disregarding any hardware restrictions, running 2000 players on one server map would be impossible.

N
noahwl
Junior Member
26
08-16-2016, 04:15 AM
#9
Even with a supercomputer, managing 100,000 players on one server would be extremely challenging. A C or C++ server wouldn’t handle that many simultaneous connections, and rendering 100,000 moving players would push normal computers to their limits. Consider what a typical user’s machine can manage.
N
noahwl
08-16-2016, 04:15 AM #9

Even with a supercomputer, managing 100,000 players on one server would be extremely challenging. A C or C++ server wouldn’t handle that many simultaneous connections, and rendering 100,000 moving players would push normal computers to their limits. Consider what a typical user’s machine can manage.

S
StreetHobo
Senior Member
568
08-16-2016, 05:09 AM
#10
A heavily modified server program such as Spigot could work well. It might also allow more threads. However, handling a 100,000 players would require multiple custom-built servers connected together.
S
StreetHobo
08-16-2016, 05:09 AM #10

A heavily modified server program such as Spigot could work well. It might also allow more threads. However, handling a 100,000 players would require multiple custom-built servers connected together.