60 frames per second in DayZ? I’ll keep you posted once quantum computers hit that level. Today’s systems struggle with the intense optimization needed for the Arma engine.
60 frames per second in DayZ? I’ll keep you posted once quantum computers hit that level. Today’s systems struggle with the intense optimization needed for the Arma engine.
It won't maintain a steady speed of 60, but the CPU plays a crucial role here. Since it uses just one core, you should opt for a high-performance processor that can be pushed to its limits.
It won't maintain a steady speed of 60, but the CPU plays a crucial role here. Since it uses just one core, you should opt for a high-performance processor that can be pushed to its limits.
The sad thing is that graphically the optimization is fine... they just won't add any measurable amount of multicore support. The only real problem performance wise is that it only uses one core.
The sad thing is that graphically the optimization is fine... they just won't add any measurable amount of multicore support. The only real problem performance wise is that it only uses one core.
What? You're right about the engine using limited RAM and VRAM, and it performs okay on most systems. It seems to work better on older hardware too. People mention it uses just one core, with low GPU and CPU usage around 40%.
What? You're right about the engine using limited RAM and VRAM, and it performs okay on most systems. It seems to work better on older hardware too. People mention it uses just one core, with low GPU and CPU usage around 40%.