SC2 Balance
SC2 Balance
The Colossus fell over because most players wouldn't want to change it as their first option. The main focus would likely be on the nexus cannon or the mechanics of force fields and warp ins rather than a colossus. Still, SC2 is generally well-balanced compared to its launch state. There are some issues in the game, but balance isn't the problem. For instance, facing swarm hosts gives you a real edge unless you're careful, and only a few skilled players can succeed with hyper-aggressive swarm tactics.
I agree the game balance is decent overall. Protoss might benefit from some adjustments, as they seem to have too many options to secure victory. It appears Terran struggles in late-game scenarios against Deathball, and Zerg Anti-Air performs poorly. I just wanted to hear what others thought.