SC alpha 2.3 now available / Introducing the Starfarer
SC alpha 2.3 now available / Introducing the Starfarer
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In case you missed it, 2.3 launched late last night, and a fresh trailer featuring new music from Pedro was added. Great times ahead! Starfarer is quite the character—so large she has her own map. Patch notes: https://robertsspaceindustries.com/comm-...-Alpha-230
Updates: This patch brings Starfarer’s new flyable Khartu-al, a hangar-ready version with a matching hangar bay, plus two new FPS weapons, updated components, enhanced FPS animations and EVA, and several fixes. Your launcher should show “2.3.0 – 336649” as the client version. It’s recommended to clear your USER folder after patching, especially if you run into odd graphical glitches or crashes during loading. The USER folder is typically found at C:\Program Files\Cloud Imperium Games\StarCitizen\Live.
Check our FAQ for the latest known issues and use the Issue Council on the Community site to report bugs or share player feedback.
New Features:
Star Systems
Ships
First Person Updates & Fixes
Star Systems Game Systems Ships First Person UI
Technical Improvements:
- Star Systems: The Revel & York Hangar now includes a new extra-large hangar bay.
- The hangar auto-loads the extra-large bay for Starfarer when configured.
- Security AI now surrounds Port Olisar, targeting players with a wanted level.
- Yela salvage sites in Crusader now glow green.
Ships:
The Starfarer Base is now hangar-ready! View it only in the Revel & York Hangar via its new extra-large bay.
The Khartu-al is now flight-ready!
Component Updates:
We’ve expanded our Ship component system, introducing a new class structure and naming conventions. All ships now support modular internal components, improving compatibility and player interaction.
We’ve also enhanced animations—starting, stopping, and stepping transitions have been refined. Sprinting with a loaded gun now has smoother animations. Leaning out of cover was adjusted, and sprinting with a pistol is now more realistic.
Audio improvements include clearer footstep sounds and corrected movement sound effects.
We fixed issues with character necks twisting during EVA, audio cues for entering monitored zones, and some weapon behavior quirks.
New animations for recovering from EVA tumbles have been added.
Updates & Fixes:
Star Systems: ArcCorp
Lighting update in Area 18 is underway. We fixed missing textures on some weapons and shadow anomalies around the incinerator.
Fixed a creepy shadow near the incinerator in ArcCorp and resolved monitor detail issues in Jobwell, Area 18.
Fixed missing prop items on Hornets in Dumpers Depot and some table/chair misplacements.
Fixed texture conflicts in Dumpers Depot and glitchy lighting in Kareah’s landing pad.
Crusader
Fixed a player desync issue, audio glitches in the ceiling of EZ Hab, Port Olisar, and a missing prop on Hornets.
Fixed issues with Pirate behavior during research missions and landing pad lighting in Kareah.
Fixed an issue where the Covalex PI mission now rewards the Devastator-12 Shotgun.
Fixed audio triggers for entering monitored zones and some UI glitches in the EZ Hab area.
Fixed an issue with the MMHC Wall Decal appearing inside the fishtank in Dumpers Depot.
Fixed an audio trigger problem in ArcCorp and some missing textures on the Covalex hub.
Million Mile High Club
Fixed a glitch where the MMHC Wall Decal was inside the nearby fishtank.
Game Systems:
Arena Commander
Fixed tutorial hangar door noises and Gilly’s subtitles cutting off.
Fixed a drone timer in Vanduul Swarm that keeps ticking after pausing.
Fixed an issue where large props like the terraformer detach or break after being bumped.
Fixed positional movement instability in EVA when transitioning between gravity and zero-G.
Fixed audio slider interference with EVA boosts in the user camera.
Fixed some audio glitches when entering Port Olisar and entering ships via use prompts.
Fixed an issue where the Pirate AI would destroy objectives before players reached them.
Fixed a glitch where characters would not attack until fired upon in the third research mission.
Fixed an issue with table and chair misplacement in G~Loc.
Fixed an issue where the player could become desynced after EVAing, causing them to be stuck on another screen.
IFCS
Added audio cues for selecting different IFCS modes.
Fixed a bug where Comstab and Cruise mode couldn’t be enabled together.
Quantum Travel
Fixed a scenario where a ship’s pilot could eject mid-journey and leave the repair pad unusable.
Social Systems
Fixed issues with left-clicking while mobiGlas was on and UI text display problems.
Fixed a bug where the audio trigger for entering monitored zones played incorrectly.
Fixed an issue with AR mode displaying dead character names instead of labels.
Fixed an issue where multiple player handles appeared on Crusader, instead of showing “Multiple Contacts.”
Added audio cues for chat messages and improved UI feedback.
Ships:
Made adjustments to turret deadzones, speed movement, and EVA physics.
Fixed parts missing on the 300 series ships and issues with re-entry.
Fixed a prop detail glitch in the 315p and improved visibility of the engine housing.
Fixed an issue where the 350r’s exit audio didn’t match the listener’s position.
Fixed an issue where panels between landing legs were missing in the 350r.
Fixed a texture problem with the radar sphere on the Constellation Andromeda and adjusted HUD elements.
Fixed an issue with the ejection covers on Constellation Andromeda and added less obtrusive radar sphere placement.
Fixed an issue with the 315p’s engine housing geometry, allowing players to see through the ship.
Fixed an issue where depth of field and FOV effects persisted after zooming in.
Fixed missile speed glitches and adjusted their performance accordingly.
Fixed several missile speed bugs and rebalanced their movement.
Doubled radar scanning range for all ships and adjusted missile rebalance.
Fixed an issue where individual ships had missing parts, like the 300 series’s wing-to-body junctions.
Fixed a respawn issue for Gladius and Hornet pilots entering cockpits.
Fixed an issue where the 315p’s engine housing lacked geometry, revealing internal details.
Fixed an issue with the Cutlass Black’s mechanical-engine audio being too loud near players.
Fixed a texture conflict on the Cutlass Black’s hazard markings.
Fixed an issue with the Cutlass Red missing a button on its wing.
Fixed an issue where missiles lost speed after firing and were rebalanced accordingly.
Fixed an issue with the Freelancer’s missiles missing detail levels and inability to select them on the Holotable.
Fixed an issue with the Gladiator’s wing deployment/retraction animation.
Fixed a missing texture on the Gladius maneuvering thrusters and corrected texture conflicts in the cockpit.
Fixed an issue with the Cutlass Taurus having dark objects around the turret and bridge.
Fixed an issue where the Constellation Taurus had dark objects near the turret and bridge.
Fixed an issue with the Cutlass Black’s mechanical-engine audio being too loud.
Fixed a missing button on the Cutlass Black’s wing.
Fixed an issue where the Cutlass Red lacked a button on its wing.
Fixed an issue with missiles acting erratically after firing and adjusted their speed.
Fixed an issue where radar range increased for all ships with missile rebalance.
Halved countermeasure amounts to balance missiles.
Individual Ships:
300 (All)
Fixed a missing wing-body junction on the 300 series ships.
Fixed an EVA respawn issue for Gladius and Hornet pilots.
315p (All)
Fixed a running-down texture on the Aurora’s middle and adjusted panel visibility.
Fixed an issue where exit audio didn’t match the listener’s position on the 350r.
Fixed missing panels between landing legs in the 350r.
Aurora (All)
Fixed a mid-bed running-down texture on the Aurora.
Fixed an issue where panels between back landing legs were missing in the 350r.
Mustang (All)
Fixed a mirrored decal on the ring wing causing text to appear backward.
Fixed an issue with the pilot legs clipping seats in the Aurora.
Mustang Alpha
Fixed texture conflicts in the cargo hold and improved cargo visibility.
Fixed an issue where players couldn’t reenter the 300 series via EVA.
315p (315p)
Fixed an issue with the engine housing’s missing geometry, letting players see through.
350r
Fixed an incorrect audio trigger for entering monitored zones and missing panels between landing legs.
Aurora (All