Same frame rate on low and ultra settings in Cyberpunk 2077
Same frame rate on low and ultra settings in Cyberpunk 2077
You're experiencing inconsistent performance despite adjusting settings. It seems the issue might be related to ray tracing and DLSS configuration, especially in certain areas like city scenes. Trying different DLSS modes didn't resolve the problem. Consider checking system stability or trying a different scene to isolate the cause.
The project still requires significant improvements. Right now, using a Ryzen CPU is necessary. They should update the game to support a non-Intel compiler since Intel performs well across cores while Ryzen doesn't yet. Give it a try—it could lower CPU demands and boost GPU performance, potentially offering better results despite existing issues.
There is a method to enable CP2077 to use Ryzen SMT through hex editing. A script can be downloaded from Github for this purpose, but it only functions with patch 1.04. Additional adjustments are available on the PCGaming Wiki page about Cyberpunk 2077.
I have the same hardware (more or less) and i have the same problem D; Still waiting for our patch D;
The issue involves the 5600x and 3060 Ti. Verified core usage in Task Manager, consistently around 70%. Struggling to exceed 63 FPS even with reduced settings and Ultra Performance. DLSS isn’t helping.
It was December 10, 2022, and I tested Cyberpunk 2077 with my current setup. I used a Ryzen 5 7600X, Radeon RX 6900 XT, and DDR5 32GB RAM at 6000MT/s. The 'low' setting gave me 74 frames per second, while 'ultra' also maintained 74 fps. Linus, are these graphics options just misleading?