F5F Stay Refreshed Software PC Gaming s regarding "Share your SteamVR performance test outcomes"

s regarding "Share your SteamVR performance test outcomes"

s regarding "Share your SteamVR performance test outcomes"

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xWaffleGaming
Member
69
02-20-2023, 01:02 AM
#1
I question how much better this survey will be compared to Valve's. Because the focus is strictly on VR compatibility, it significantly reduces the number of respondents. 1) Most participants are already comfortable with VR, so they’re more inclined to engage if it aligns with their existing skills. If you’re excited about future tech, you’ll naturally contribute. 2) Conversely, those with weaker systems and certainty they won’t handle VR will likely disengage early, offering only vague feedback like “capable or not.” This process is slow, less responsive than Steam’s auto-detection, and top system owners may enjoy the experience more. 3) Many in this group are your potential buyers, already knowledgeable about hardware. This can skew results toward those who will purchase VR when it launches. A better approach might involve collaborating with GameDebate to gather more accurate comparisons.
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xWaffleGaming
02-20-2023, 01:02 AM #1

I question how much better this survey will be compared to Valve's. Because the focus is strictly on VR compatibility, it significantly reduces the number of respondents. 1) Most participants are already comfortable with VR, so they’re more inclined to engage if it aligns with their existing skills. If you’re excited about future tech, you’ll naturally contribute. 2) Conversely, those with weaker systems and certainty they won’t handle VR will likely disengage early, offering only vague feedback like “capable or not.” This process is slow, less responsive than Steam’s auto-detection, and top system owners may enjoy the experience more. 3) Many in this group are your potential buyers, already knowledgeable about hardware. This can skew results toward those who will purchase VR when it launches. A better approach might involve collaborating with GameDebate to gather more accurate comparisons.

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ragemonster6
Junior Member
16
02-21-2023, 04:17 PM
#2
I lack evidence, I’m only guessing about the trustworthiness of the survey like Luke in the related video. Questioning the findings is essential for any research.
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ragemonster6
02-21-2023, 04:17 PM #2

I lack evidence, I’m only guessing about the trustworthiness of the survey like Luke in the related video. Questioning the findings is essential for any research.

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ZexyZeke
Member
166
02-22-2023, 08:22 AM
#3
From the data directly, it’s evident there’s no cause for concern; the thread contains many responses well below the yellow threshold.
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ZexyZeke
02-22-2023, 08:22 AM #3

From the data directly, it’s evident there’s no cause for concern; the thread contains many responses well below the yellow threshold.

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juju66700
Member
68
02-22-2023, 04:26 PM
#4
Certainly, it's likely we'll notice many reds and yellows, though my calculations might shift the overall average. The outcomes could turn out slightly above the actual median because of how the poll is structured. Let's keep an eye on what happens. Edited March 10, 2016 by Mixa typos
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juju66700
02-22-2023, 04:26 PM #4

Certainly, it's likely we'll notice many reds and yellows, though my calculations might shift the overall average. The outcomes could turn out slightly above the actual median because of how the poll is structured. Let's keep an eye on what happens. Edited March 10, 2016 by Mixa typos

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tetriad
Member
203
02-22-2023, 05:20 PM
#5
I believe unless they can track every computer globally, they shouldn’t just provide percentages. People interested in VR are more likely to engage with tech communities, so the numbers will naturally reflect their interest. Even if some only have basic or high-end gear, at least they’ll indicate their level—whether low, mid, or high. Those who aren’t focused on technology and just need a functional computer won’t join, so the survey might not capture meaningful data. Try conducting it on a platform like a food website instead. The results will differ, but it’s still useful to gauge interest within a relevant audience.
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tetriad
02-22-2023, 05:20 PM #5

I believe unless they can track every computer globally, they shouldn’t just provide percentages. People interested in VR are more likely to engage with tech communities, so the numbers will naturally reflect their interest. Even if some only have basic or high-end gear, at least they’ll indicate their level—whether low, mid, or high. Those who aren’t focused on technology and just need a functional computer won’t join, so the survey might not capture meaningful data. Try conducting it on a platform like a food website instead. The results will differ, but it’s still useful to gauge interest within a relevant audience.

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Andy31576
Member
188
02-22-2023, 05:54 PM
#6
When only a portion of your setup is fully functional, it's useful to run tests and understand the issues. For example, I own an HD6950—once a powerful machine now being dismantled for testing. I also have an i5 2500K that was overclocked and labeled as capable. Despite its claims, it still scored zero. Even with a flawed system, knowing exactly where it fails is valuable.
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Andy31576
02-22-2023, 05:54 PM #6

When only a portion of your setup is fully functional, it's useful to run tests and understand the issues. For example, I own an HD6950—once a powerful machine now being dismantled for testing. I also have an i5 2500K that was overclocked and labeled as capable. Despite its claims, it still scored zero. Even with a flawed system, knowing exactly where it fails is valuable.