F5F Stay Refreshed Software PC Gaming RTX 2080 Battlefield 5 performance problems at 3440 x 1440 resolution.

RTX 2080 Battlefield 5 performance problems at 3440 x 1440 resolution.

RTX 2080 Battlefield 5 performance problems at 3440 x 1440 resolution.

M
Marinos2001
Junior Member
1
02-12-2025, 05:39 PM
#1
Hi, I enjoy gaming with high-end graphics settings. Following careful consideration, I upgraded my computer from a GeForce GTX 1080 Ti to an NVIDIA RTX 2080 primarily to experience ray tracing in Battlefield V. However, I typically play at my monitor’s native resolution of 3440x1440 with all graphical options set to maximum except for Temporal Anti-Aliasing (TAA) and DirectX Ray Tracing (DXR), which are configured on low. Despite this, certain maps still present a nearly unplayable frame rate even when DXR and TAA are at their lowest settings. I’m curious whether, given the reported upcoming update to Battlefield V’s Deep Learning Super Sampling (DLSS) technology, I will be able to smoothly run the most demanding ray-traced maps within the game using DLSS, potentially achieving 50+ frames per second. My hardware includes an older Intel Core i7-5930K processor with 16 GB of RAM; however, because ray tracing is so taxing on the graphics card, I don’t believe the CPU is limiting performance – running with DXR and all other settings at maximum yields relatively smooth frame rates. Therefore, will DLSS enable me to play Battlefield V at 3440x1440 with every setting maxed out on my RTX 2080 system? Thank you.
M
Marinos2001
02-12-2025, 05:39 PM #1

Hi, I enjoy gaming with high-end graphics settings. Following careful consideration, I upgraded my computer from a GeForce GTX 1080 Ti to an NVIDIA RTX 2080 primarily to experience ray tracing in Battlefield V. However, I typically play at my monitor’s native resolution of 3440x1440 with all graphical options set to maximum except for Temporal Anti-Aliasing (TAA) and DirectX Ray Tracing (DXR), which are configured on low. Despite this, certain maps still present a nearly unplayable frame rate even when DXR and TAA are at their lowest settings. I’m curious whether, given the reported upcoming update to Battlefield V’s Deep Learning Super Sampling (DLSS) technology, I will be able to smoothly run the most demanding ray-traced maps within the game using DLSS, potentially achieving 50+ frames per second. My hardware includes an older Intel Core i7-5930K processor with 16 GB of RAM; however, because ray tracing is so taxing on the graphics card, I don’t believe the CPU is limiting performance – running with DXR and all other settings at maximum yields relatively smooth frame rates. Therefore, will DLSS enable me to play Battlefield V at 3440x1440 with every setting maxed out on my RTX 2080 system? Thank you.

H
hahaha100
Member
172
02-12-2025, 05:39 PM
#2
Absolutely, utilizing DLSS will likely result in a significant boost to performance. You should probably find yourself achieving frame rates in the nineties or hundreds, potentially even exceeding that.
H
hahaha100
02-12-2025, 05:39 PM #2

Absolutely, utilizing DLSS will likely result in a significant boost to performance. You should probably find yourself achieving frame rates in the nineties or hundreds, potentially even exceeding that.

X
xXChrisPvPzXx
Member
123
02-12-2025, 05:39 PM
#3
I increased my processor’s clock speed to 4.3GHz solely for testing in the game, and surprisingly, responsiveness and frame rates improved noticeably! Does activating raytracing also influence CPU performance then??? It seemed like the game was entirely limited by the graphics card previously, so multiplayer with DXR is clearly reliant on the CPU as well????
X
xXChrisPvPzXx
02-12-2025, 05:39 PM #3

I increased my processor’s clock speed to 4.3GHz solely for testing in the game, and surprisingly, responsiveness and frame rates improved noticeably! Does activating raytracing also influence CPU performance then??? It seemed like the game was entirely limited by the graphics card previously, so multiplayer with DXR is clearly reliant on the CPU as well????

A
ARbookWorm
Junior Member
16
02-12-2025, 05:39 PM
#4
I boosted my processor’s clock speed to 4.3 GHz simply to test its performance in the game, and surprisingly, responsiveness and frame rates increased noticeably! Does activating ray tracing also influence CPU speed? I previously believed the game was primarily limited by the graphics card, making multiplayer with DXR heavily reliant on the CPU as well. While ray tracing impacts the GPU more significantly than the CPU, overclocking will still improve overall performance.
A
ARbookWorm
02-12-2025, 05:39 PM #4

I boosted my processor’s clock speed to 4.3 GHz simply to test its performance in the game, and surprisingly, responsiveness and frame rates increased noticeably! Does activating ray tracing also influence CPU speed? I previously believed the game was primarily limited by the graphics card, making multiplayer with DXR heavily reliant on the CPU as well. While ray tracing impacts the GPU more significantly than the CPU, overclocking will still improve overall performance.

K
Koningtwann
Member
148
02-12-2025, 05:39 PM
#5
Greetings, I enjoy utilizing all the visual effects and advanced features when gaming. Following careful consideration, I upgraded my computer from a GeForce GTX 1080 Ti to an NVIDIA RTX 2080 primarily to experience ray tracing in Battlefield V. However, I typically play at my monitor's native resolution of 3440x1440 with all settings maximized except for TAA and DXR set to low. Despite this, some maps exhibit a framerate that is nearly unplayable even when DXR and TAA are configured at the lowest levels. Considering I’ve heard reports of an upcoming DLSS update for Battlefield V, I'm curious if I will be able to run demanding ray-traced maps with DLSS enabled and potentially achieve 50+ frames per second. My system includes a somewhat older Intel Core i5-5930K processor paired with 16 GB of RAM; however, given the significant strain ray tracing places on the GPU, I don’t believe the CPU is limiting performance—running with DXR and all other settings at maximum produces smooth framerates. Therefore, will DLSS allow me to play Battlefield V at 3440x1440 with every setting set to its highest level using my RTX 2080? Thank you.

According to Digital Foundry, ray tracing in Battlefield V consumes a substantial amount of CPU processing power compared to running without it. Furthermore, DICE themselves suggested an i7-8700K processor for ray tracing scenarios, contrasted with the recommended i7-4970 when ray tracing is disabled.
K
Koningtwann
02-12-2025, 05:39 PM #5

Greetings, I enjoy utilizing all the visual effects and advanced features when gaming. Following careful consideration, I upgraded my computer from a GeForce GTX 1080 Ti to an NVIDIA RTX 2080 primarily to experience ray tracing in Battlefield V. However, I typically play at my monitor's native resolution of 3440x1440 with all settings maximized except for TAA and DXR set to low. Despite this, some maps exhibit a framerate that is nearly unplayable even when DXR and TAA are configured at the lowest levels. Considering I’ve heard reports of an upcoming DLSS update for Battlefield V, I'm curious if I will be able to run demanding ray-traced maps with DLSS enabled and potentially achieve 50+ frames per second. My system includes a somewhat older Intel Core i5-5930K processor paired with 16 GB of RAM; however, given the significant strain ray tracing places on the GPU, I don’t believe the CPU is limiting performance—running with DXR and all other settings at maximum produces smooth framerates. Therefore, will DLSS allow me to play Battlefield V at 3440x1440 with every setting set to its highest level using my RTX 2080? Thank you.

According to Digital Foundry, ray tracing in Battlefield V consumes a substantial amount of CPU processing power compared to running without it. Furthermore, DICE themselves suggested an i7-8700K processor for ray tracing scenarios, contrasted with the recommended i7-4970 when ray tracing is disabled.

H
horrie
Member
71
02-12-2025, 05:39 PM
#6
I boosted my processor to 4.3 GHz solely for testing in the game, and surprisingly, responsiveness and frame rates improved considerably! Does activating ray tracing also impact CPU performance then? I previously believed the game was entirely limited by the graphics card, especially when using DXR for multiplayer, which is clearly dependent on the CPU as well. With DXR enabled, the entire scene should be rendered (360 degrees), not just a 90-degree view.
H
horrie
02-12-2025, 05:39 PM #6

I boosted my processor to 4.3 GHz solely for testing in the game, and surprisingly, responsiveness and frame rates improved considerably! Does activating ray tracing also impact CPU performance then? I previously believed the game was entirely limited by the graphics card, especially when using DXR for multiplayer, which is clearly dependent on the CPU as well. With DXR enabled, the entire scene should be rendered (360 degrees), not just a 90-degree view.