RTX 2070 related rendering, LOD, and popping problems
RTX 2070 related rendering, LOD, and popping problems
Hello, I built a PC 2 months ago with an RTX 2070 and the following configuration: https://imgur.com/a/akirPEF I have noticed a problem with rendering of objects and textures in virtually every game. There is a lot of popping, and in-game objects regularly appear and/or disappear as I approach or distance myself from them. There are examples in the videos below: https://vimeo.com/user108164184/review/3...cbfd7153ae https://vimeo.com/user108164184/review/3...10ebf03f4c https://vimeo.com/user108164184/review/3...4b8e0ea306 https://vimeo.com/user108164184/review/3...a220d3b592 https://vimeo.com/user108164184/review/3...4d801ac5f9 I could upload a lot more examples if needed from various games (Crysis1,2 and 3, Batllefront, Battlefield 4), such as foliage appearing/disappearing, texture changes etc. I found a topic where the seemingly identical issue seems to be discussed in detail but no solution is offered: I haven't overclocked anything, I've tried reinstalling windows and drivers but no solution so far. Any help would be hugely appreciated
What are your preferences? I’ve installed Witcher 3, The Outer Worlds and Crysis and checked all of them to ensure there are no problems. I’m fine. I mostly play at ultra, with shadows set to medium. On Outer Worlds you should increase the viewing distance, which I’ve already done and it’s set to ultra. For Witcher 3, texture and terrain are at ultra, which is typical for an older game—most settings work well there. On Crysis I keep all settings high, except motion blur, and I’m playing at 1440p on a 4k system without a HD texture pack.
I'm dealing with the same problem again. Last year I assembled a PC and chose to retain my old GPU, the Asus GTX 960. Everything functioned smoothly until around December when I upgraded to the GTX 1660 Super, which triggered the popping and low-lod issues. I'm hoping someone finds a solution.