Rift S vs Rift CV1
Rift S vs Rift CV1
What are your thoughts on the new Rift S? I've been checking out reviews, but I ended up at my local Microsoft Store and wasn't really impressed. The tracking seemed much worse than with a room scale setup, and the screen didn't feel significantly better compared to the original.
The Rift S is designed for users without a desktop, directing more budget toward processing power instead of tracking or display quality.
If the refresh rate had been a problem, I would have taken it back.
It's not necessary, but it helps them maintain their minimum requirements.
Personally, the most noticeable improvement is the headset—it's significantly more comfortable to wear. I think wearing a VR cover facemask could further enhance the experience.
Beyond that, it's perfect for those who don't have a cv1, though I won't abandon my 3 sensor room scale system anytime soon.
If you're aiming for a comprehensive improvement over your CV1, it's likely worth checking out Valve's index once it launches.
It should perform much better in most aspects (with the exception of cost).
Other headsets offer superior visuals compared to the CV1, but their tracking is significantly less reliable, making the CV1 a more stable choice unless you're primarily interested in simulations.
That is where my head is at.
The Valve Index looks great too, but I will wait to see how well it works with Revive before I consider that.
I am heavily invested in the Oculus Ecosystem at this point (it has that console "it just works" stability going for it. Steam VR not so much from my experience).
I had a different outcome. The Oculus setup was much more unstable for me compared to Steam VR. The CV1 often failed to recognize my input, needing a restart of the OVR runtime in most cases and a full system reboot in extreme situations. I mainly use DCS World with it, and if I didn’t launch and close the game in monitor mode before starting VR, it would cause my system to lock hard and force a power cycle each time. I’ve moved to a Pimax 5k+ for DCS, which has been much more reliable after fixing the faulty cable from Pimax. Now it works well unless I need to redesign the head strap or print an adapter for the Vive Deluxe. I intentionally kept all my non-exclusives on Steam because I anticipated better HMD support and Oculus wasn’t showing any plans for native compatibility.