Results are clearly quantified.
Results are clearly quantified.
I've always wondered what the benefits of running a game in full screen vs windowed was but I never really bothered to look into it. I was bored today and did some tests with Nvidia FrameView and Doot eternal. I tested this by finding a nice spot in the layer of doom and left FrameView to record data for 15 minutes in full screen, borderless and windowed and with 260mb of spreadsheet info I was able to get some tangible results. First is this graph showing there is a higher fps average for full screen. Another thing I noticed is that both non full screen options seem to have hard limits on fps when full screen apparently allows spikes far above the average. And possibly in full screen it's temp jumps up slightly above the max temp by a degree? Full screen has the smallest latency, borderless is a good middle ground and windowed has large spikes which interests me a lot. Have the average latency to go along with that. While full screen has the highest maximum surprisingly it also has the lowest minimum. Full screen does have the highest 1% though which is great. I am working on compressing the excel spreadsheet with FileOptimizer and will share it when that is done, no one wants a 260mb spreadsheet no one wants this spread sheet either way
Resolution and graphics configurations were applied. The slight fps variation isn't noticeable, and performance tests reveal minimal discrepancies. Reaction times are also affected—humans typically can't register responses faster than around 5ms, a point that gained attention when ultra-fast gaming displays emerged.
Resolution is 1080p, displayed consistently across all images. The configurations are extremely intense, reaching peak performance levels. Although not fully practical details, it was enjoyable to observe measurable data showing its impact on frame rate and latency.
It's worth noting, as some discuss whether windowed mode loses certain advantages of fullscreen. If you're willing, experimenting with another game engine might offer new insights. Back then, the Source engine also had notable distinctions between windowed and fullscreen setups.