F5F Stay Refreshed Software PC Gaming Resolved: Processor performance issue—a problematic slowdown.

Resolved: Processor performance issue—a problematic slowdown.

Resolved: Processor performance issue—a problematic slowdown.

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ChloeET
Senior Member
736
03-01-2016, 07:25 AM
#11
At lower graphics configurations, I could achieve a frame rate of 60 frames per second in all games. Wouldn’t the visual quality settings primarily impact the graphics card?
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ChloeET
03-01-2016, 07:25 AM #11

At lower graphics configurations, I could achieve a frame rate of 60 frames per second in all games. Wouldn’t the visual quality settings primarily impact the graphics card?

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_TrumpNation_
Junior Member
2
03-02-2016, 12:15 PM
#12
I appreciate your assistance and dedication, gentlemen.
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_TrumpNation_
03-02-2016, 12:15 PM #12

I appreciate your assistance and dedication, gentlemen.

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DRGNdragsYT
Senior Member
723
03-02-2016, 01:28 PM
#13
Reducing performance settings for your processor typically has minimal impact, if any, when it’s limited by a processing bottleneck. It's generally best to keep them at maximum levels.
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DRGNdragsYT
03-02-2016, 01:28 PM #13

Reducing performance settings for your processor typically has minimal impact, if any, when it’s limited by a processing bottleneck. It's generally best to keep them at maximum levels.

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husker53
Posting Freak
802
03-03-2016, 08:43 AM
#14
With reduced graphics options, I frequently achieve 60 frames per second across all my games. Wouldn’t visual settings primarily impact the graphics card?

It's a more complex situation, but essentially, the processor manages your frame rate while the graphics card handles visual quality. Diminishing graphical settings might not significantly change how many frames you experience per second. As I mentioned before, you'll likely receive comparable frame rates with higher settings than your games currently display.
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husker53
03-03-2016, 08:43 AM #14

With reduced graphics options, I frequently achieve 60 frames per second across all my games. Wouldn’t visual settings primarily impact the graphics card?

It's a more complex situation, but essentially, the processor manages your frame rate while the graphics card handles visual quality. Diminishing graphical settings might not significantly change how many frames you experience per second. As I mentioned before, you'll likely receive comparable frame rates with higher settings than your games currently display.

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189
03-03-2016, 11:44 PM
#15
Based on this, I anticipate that my current setup should permit playing 1080p at a smooth 60 frames per second, at least for now.
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rafinha_moraes
03-03-2016, 11:44 PM #15

Based on this, I anticipate that my current setup should permit playing 1080p at a smooth 60 frames per second, at least for now.

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coolgamer33
Member
189
03-21-2016, 09:06 AM
#16
Correct
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coolgamer33
03-21-2016, 09:06 AM #16

Correct

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CrazyPuppyDJ
Member
50
03-25-2016, 10:46 AM
#17
You can disable certain visual effects within a game, such as ragdoll physics or HairFX (as found in The Witcher 3), to improve performance. A GeForce GTX 1070 is capable of running games at 1440p resolution with a frame rate of 60 frames per second.
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CrazyPuppyDJ
03-25-2016, 10:46 AM #17

You can disable certain visual effects within a game, such as ragdoll physics or HairFX (as found in The Witcher 3), to improve performance. A GeForce GTX 1070 is capable of running games at 1440p resolution with a frame rate of 60 frames per second.

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Mikumu
Member
144
03-26-2016, 12:30 AM
#18
You could also reduce graphical settings or disable physics features in games, such as ragdolls or HairFX (in The Witcher 3). A GTX 1070 is capable of running at 1440p resolution with a refresh rate of 60Hz. I would suggest increasing these settings, which will shift more processing work from the CPU to the graphics card.
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Mikumu
03-26-2016, 12:30 AM #18

You could also reduce graphical settings or disable physics features in games, such as ragdolls or HairFX (in The Witcher 3). A GTX 1070 is capable of running at 1440p resolution with a refresh rate of 60Hz. I would suggest increasing these settings, which will shift more processing work from the CPU to the graphics card.

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_KaikyRPG_
Member
129
03-30-2016, 03:34 AM
#19
HairFX functions using the central processing unit exclusively. Ragdoll physics typically relies on the CPU, though it may utilize a graphics processing unit if Physx is enabled.
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_KaikyRPG_
03-30-2016, 03:34 AM #19

HairFX functions using the central processing unit exclusively. Ragdoll physics typically relies on the CPU, though it may utilize a graphics processing unit if Physx is enabled.

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Xtun3r
Member
154
03-31-2016, 06:39 AM
#20
HairFX relies solely on the processor. Ragdoll physics typically uses the processor as well (except when utilizing PhysX). I believed that features such as Hairworks and PhysX were restricted to Nvidia graphics cards, implying a dependence on the GPU?
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Xtun3r
03-31-2016, 06:39 AM #20

HairFX relies solely on the processor. Ragdoll physics typically uses the processor as well (except when utilizing PhysX). I believed that features such as Hairworks and PhysX were restricted to Nvidia graphics cards, implying a dependence on the GPU?

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