F5F Stay Refreshed Software PC Gaming Reformulate the question in a different way.

Reformulate the question in a different way.

Reformulate the question in a different way.

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TheWolfGrave
Member
62
09-16-2018, 08:30 PM
#1
Frame generation doesn’t always double the frames; it adjusts based on your settings and hardware. With frame generation enabled, it aims to reach a target refresh rate like 165Hz, but it doesn’t simply multiply the original frame count. Instead, it calculates the necessary frames dynamically, which can mean either boosting the actual output or adding artificial frames to hit the desired fps.
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TheWolfGrave
09-16-2018, 08:30 PM #1

Frame generation doesn’t always double the frames; it adjusts based on your settings and hardware. With frame generation enabled, it aims to reach a target refresh rate like 165Hz, but it doesn’t simply multiply the original frame count. Instead, it calculates the necessary frames dynamically, which can mean either boosting the actual output or adding artificial frames to hit the desired fps.

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Dalek767
Junior Member
7
09-16-2018, 08:30 PM
#2
Frame gen usually disables Vsync in games, allowing smoother performance. This can boost your frame rate by around 90%, helping you reach 200–220 fps from a baseline of 130.
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Dalek767
09-16-2018, 08:30 PM #2

Frame gen usually disables Vsync in games, allowing smoother performance. This can boost your frame rate by around 90%, helping you reach 200–220 fps from a baseline of 130.

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IceBjornn
Member
98
09-16-2018, 08:30 PM
#3
The system limits frames per second to 165 due to VSync being enabled. In this case, it will adjust accordingly when running in NVCP.
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IceBjornn
09-16-2018, 08:30 PM #3

The system limits frames per second to 165 due to VSync being enabled. In this case, it will adjust accordingly when running in NVCP.

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xFqtal_
Senior Member
670
09-16-2018, 08:30 PM
#4
Have you considered this idea?
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xFqtal_
09-16-2018, 08:30 PM #4

Have you considered this idea?

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flynny139
Junior Member
6
09-16-2018, 08:30 PM
#5
It doesn't always double your frame rate. It consistently increases input latency in every game, making performance feel like a lower framerate. When a game runs at 60fps with NVidia Reflex enabled, it can simulate 100fps through temporal tricks. Running at 45fps with Reflex on will make it act as if it's playing at 45fps.
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flynny139
09-16-2018, 08:30 PM #5

It doesn't always double your frame rate. It consistently increases input latency in every game, making performance feel like a lower framerate. When a game runs at 60fps with NVidia Reflex enabled, it can simulate 100fps through temporal tricks. Running at 45fps with Reflex on will make it act as if it's playing at 45fps.