Raytracing effect in action with ghostly trails and smudges during gameplay
Raytracing effect in action with ghostly trails and smudges during gameplay
Hello, I recently purchased an RX 7900 XTX and have been playing Cyberpunk for some time. I decided to enable ray tracing to check the results. It looks fine overall, but I notice blurry or trailing shadows on moving objects, particularly cars. I tried disabling anti-aliasing, but it didn’t help. I’m concerned my GPU might be failing. Could this be a hardware issue or just a bug in Cyberpunk? I’ll share a link to an example video I made. Please don’t worry about the performance issues—my GPU is heavily strained by my Ryzen 7 2700X. I’m currently gaming at 1080p (upgrades are planned soon). Link:
TAA stands for True Audio Amplification. It’s a setting in the FSR that controls how much audio amplification is applied. You can find it in the main menu under audio options or settings.
Was FSR2 aktiviert vorher? Ich habe gesehen, dass TAA standardmäßig aktiviert wurde. Es scheint, dass du die Spieldatei bearbeiten musst, um es zu deaktivieren.
I ran the "pure RT benchmark" and everything worked smoothly without any issues. The performance seems stable. Shadowing also performed well. I also checked the bright memory benchmark, which functioned adequately, leading me to believe Cyberpunk might be experiencing problems.