F5F Stay Refreshed Software PC Gaming Rainbowsix Siege Beta shows an odd VRAM display setting.

Rainbowsix Siege Beta shows an odd VRAM display setting.

Rainbowsix Siege Beta shows an odd VRAM display setting.

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AsianGamesLoL
Junior Member
12
10-13-2016, 02:55 PM
#1
I checked the available options and saw that the game assumed your graphics cards had 6GB of VRAM, yet you're using two 780 TI cards each with 3GB. This suggests Rainbowsix Siege might be able to combine or stack the VRAM from both cards.
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AsianGamesLoL
10-13-2016, 02:55 PM #1

I checked the available options and saw that the game assumed your graphics cards had 6GB of VRAM, yet you're using two 780 TI cards each with 3GB. This suggests Rainbowsix Siege might be able to combine or stack the VRAM from both cards.

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208
10-17-2016, 10:11 PM
#2
It doesn't stack; it displays everything. Even with mirrored VRAM, the reported usage reflects actual data usage—so if it shows 4/6GB used, you're effectively using about 2/3GB per card, meaning roughly 4GB total, but only 2GB is being utilized.
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realfuzzpikchu
10-17-2016, 10:11 PM #2

It doesn't stack; it displays everything. Even with mirrored VRAM, the reported usage reflects actual data usage—so if it shows 4/6GB used, you're effectively using about 2/3GB per card, meaning roughly 4GB total, but only 2GB is being utilized.

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MetroxGamer
Junior Member
15
10-17-2016, 11:55 PM
#3
They might benefit from updating it to clearly display the available VRAM.
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MetroxGamer
10-17-2016, 11:55 PM #3

They might benefit from updating it to clearly display the available VRAM.

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OkKid
Member
61
10-18-2016, 11:26 AM
#4
The game remains somewhat unstable. Focus on the overall performance rather than minor details. And sure, they should limit reports to 3 GB. As long as the graph percentages are accurate, it's acceptable.
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OkKid
10-18-2016, 11:26 AM #4

The game remains somewhat unstable. Focus on the overall performance rather than minor details. And sure, they should limit reports to 3 GB. As long as the graph percentages are accurate, it's acceptable.

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june501
Junior Member
4
10-18-2016, 11:31 AM
#5
No RAM overloads, regardless of the game since of how Slippy functions. You're allocating 2GB per card.
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june501
10-18-2016, 11:31 AM #5

No RAM overloads, regardless of the game since of how Slippy functions. You're allocating 2GB per card.

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LucarioL
Member
200
10-18-2016, 12:01 PM
#6
It's interesting that this game isn't compatible with SLI just yet.
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LucarioL
10-18-2016, 12:01 PM #6

It's interesting that this game isn't compatible with SLI just yet.