Quake II RTX FREE Graphics Enhancement November 26th
Quake II RTX FREE Graphics Enhancement November 26th
Thoughts? Experiences? This release came at the perfect moment—I actually set up Quake II RTX and 4 on both my laptop and PC just yesterday.
New ray tracing capabilities, enhanced denoising, and additional features!
Quake II RTX Free Update Announcement/List of New Features
If you own Quake II RTX on Steam, the v1.2 update will install automatically. It’s approximately 500 MB in size.
This update boosts graphical quality and adds fresh configuration settings, letting you customize the experience to your preferences. The most significant changes include over 400 updated textures that sharpen visuals and refine metal rendering, greatly enhancing the appearance of many levels and zones.
Water effects have also been refined, with improved underwater god rays and clearer god ray reflections and refractions, boosting realism and lighting in surrounding areas.
Real-time ray-traced graphics are now compatible with security monitors and other displays, delivering richer scene detail and immersion.
Recursive reflections—where reflections appear on other surfaces—can now be rendered on select areas, creating a mirror-like effect.
Glass rendering has been upgraded, along with improved glass refraction and god ray transmission. A new optional setting has also been added to further enhance glass visuals.
We’ve also made several adjustments to denoising and other rendering aspects, resulting in sharper images across all levels and notable improvements in certain scenes. Tinted glass now influences light passing through it, complementing these enhancements for a more authentic look.
Lastly, we introduced multiple new graphics options and toggles.
Resolution Scaling Options: Previously, you could lower the internal rendering resolution to boost performance or raise it for better quality. Now, dynamic resolution scaling is available—when enabled, the game adjusts between minimum and maximum resolution to maintain a stable frame rate. By default, it aims to keep your experience at 60 FPS by scaling between 50% and 100%. If the game runs faster than 60 FPS at full scale, it won’t increase further; you can manually adjust “Maximum Scale” for extra performance.
Reflection and Refraction Depth: Adjust the number of allowed bounces for reflections or refractions, especially noticeable in recursive effects.
Temporal Anti-Aliasing Toggle: Turn on or off our post-process anti-aliasing feature—great news!
Security Cameras: Activate security camera displays to show live gameplay, as demonstrated.
Thick Glass Refraction: An experimental setting that provides more realistic internal reflections and refractions in thick glass.