Project Cars vs. Assetto Corsa
Project Cars vs. Assetto Corsa
Assetto Corsa offers more accurate physics, while Project Cars has a much better visual design.
Project Cars has received a lot of praise since its launch. It’s hard to believe critics have overlooked all the minor details in the game. Experience driving open-wheel vehicles and inspecting the tires—names such as Dunlop are clearly visible. When you speed up, the white text on the tires shifts with the tire's rotation, just like in real life.
My friends say Assetto Corsa is better than PCars. It has nice graphics, but they're not as high as PCars.
I’m not a big fan of sim racing yet, but I’ve read a lot about it. Many people criticize AC for its AI and the limited story and season options. There’s been a recent update to the AI, though, and there’s a lot of room for mods, especially for single-player career play. There’s already some interesting content available. What really stands out is the simulation quality. It offers the most realistic force feedback system we’ve seen so far, with highly detailed tracks that are laser-scanned for accuracy. To fully enjoy it, you’ll need a good force feedback wheel. The game also has a solid collection of mods for cars, tracks, and extra features. It has a lot more potential than before. Compared to Project Cars, AC feels more like a full simulator, though both sit on the same performance line. The career mode is better here, and it looks more polished than AC. However, some users notice performance issues—especially with older or non-Nvidia hardware. This is likely because the game relies on Nvidia PhysX for simulation, which can bottleneck on certain systems.
They start considering it when the performance improvements of modern games become noticeable compared to older hardware.
I’m a big fan of racing games, having played them since at least 1989. I’ve also contributed to crowdfunding for Pcars and have spent more than three years mastering it thanks to that. From a physics standpoint, Assetto Corsa excels, while Pcars handles the track better. My experience with a Logitech G27 and a Thrustmaster TX has shown me the superior feel in Assetto. The AI in Assetto is more refined compared to Pcars’, though it can be slow. In Pcars, the AI sometimes makes overly reckless decisions, which can cost you big. For Pcars, the game feels more like a casual experience than a serious sim, with limited customization beyond tuning. Some early bugs persist in the full release, though SMS says they’re fixing them. Graphics are top-notch, matching only DriveClub on PS4, but performance varies—older cards work fine, though settings need tweaking. If you’re after a true sim with solid physics and feedback, I’d recommend Assetto Corsa, iRacing, Live for Speed (the older version), or R Factor 2. Personally, I’d skip Pcars unless you’re willing to wait for real improvements.