F5F Stay Refreshed Software PC Gaming Problem with low frame rate on a high-end PC.

Problem with low frame rate on a high-end PC.

Problem with low frame rate on a high-end PC.

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DTAZ7124
Junior Member
22
04-25-2016, 12:37 AM
#11
Optifine could help, but I'm using version 1.8 which isn't compatible yet. With my 4790K and GTX 690, it might not be necessary at all.
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DTAZ7124
04-25-2016, 12:37 AM #11

Optifine could help, but I'm using version 1.8 which isn't compatible yet. With my 4790K and GTX 690, it might not be necessary at all.

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BubbaNitro
Member
160
04-30-2016, 06:06 PM
#12
Minecraft is built in Java and isn't designed for PCs to handle it well.
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BubbaNitro
04-30-2016, 06:06 PM #12

Minecraft is built in Java and isn't designed for PCs to handle it well.

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ThorTheFirst
Junior Member
49
05-20-2016, 02:06 AM
#13
You're experiencing lag despite having a powerful setup like an i7 4820K and GTX 760. It could be due to outdated drivers, high system load, or background processes. Check for updates and see if performance improves.
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ThorTheFirst
05-20-2016, 02:06 AM #13

You're experiencing lag despite having a powerful setup like an i7 4820K and GTX 760. It could be due to outdated drivers, high system load, or background processes. Check for updates and see if performance improves.

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Jason2005_HD
Member
155
05-29-2016, 11:09 AM
#14
Do you possess the render range for 32 chunks? If yes, reduce it to 14-16 units, since that's the only consistent/strong chunk rate Minecraft offers. The game simply can't manage that distance on any device, due to Java limitations. In fact, their latest dev blog mentioned that 1.8.1 will prioritize speed, acknowledging past performance issues since 1.7. They hinted at a major overhaul in 1.9, switching from static shadow calculations to a real-time dynamic shader for better visuals and performance. One of the biggest oversights in 1.7.10 that they haven't resolved (possibly fixing it in 1.8.1) was rendering per-block shadows on every block, even when invisible or unloaded.
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Jason2005_HD
05-29-2016, 11:09 AM #14

Do you possess the render range for 32 chunks? If yes, reduce it to 14-16 units, since that's the only consistent/strong chunk rate Minecraft offers. The game simply can't manage that distance on any device, due to Java limitations. In fact, their latest dev blog mentioned that 1.8.1 will prioritize speed, acknowledging past performance issues since 1.7. They hinted at a major overhaul in 1.9, switching from static shadow calculations to a real-time dynamic shader for better visuals and performance. One of the biggest oversights in 1.7.10 that they haven't resolved (possibly fixing it in 1.8.1) was rendering per-block shadows on every block, even when invisible or unloaded.

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WomboDzn
Member
130
05-31-2016, 05:36 AM
#15
I reduced the render distance to 14 chunks and achieved 900 fps. Appreciate it!
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WomboDzn
05-31-2016, 05:36 AM #15

I reduced the render distance to 14 chunks and achieved 900 fps. Appreciate it!

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