F5F Stay Refreshed Software PC Gaming Problem with Android emulator during gaming Issue encountered while playing games on the emulator.

Problem with Android emulator during gaming Issue encountered while playing games on the emulator.

Problem with Android emulator during gaming Issue encountered while playing games on the emulator.

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M
MrGoldenApple
Member
166
01-23-2018, 09:33 AM
#1
hello everyone .... i was enjoying pubg mobile on an android emulator called gameloop at hdr 60 fps with very smooth performance. three days ago my game started to lag significantly even when running at 60 fps — it displayed as if only 20 fps was active. i tested various emulators; the issue persisted. i also tried other games like cod mobile, but the same problem appeared. despite playing all games at high fps without issues except for android emulators, i’ve tried everything i know. i reinstalled windows, updated bios, used new nvidea drivers, adjusted settings like v sync, ttipplebuffering, and even disconnected the graphics card and ram. now i have no other options left. i really need help with my setup. my specs are: tuf b450m plus, gaming ryzen 5 3600 gtx, 1660, 8gb ram, ssd 180gb, running win 10 pro.
M
MrGoldenApple
01-23-2018, 09:33 AM #1

hello everyone .... i was enjoying pubg mobile on an android emulator called gameloop at hdr 60 fps with very smooth performance. three days ago my game started to lag significantly even when running at 60 fps — it displayed as if only 20 fps was active. i tested various emulators; the issue persisted. i also tried other games like cod mobile, but the same problem appeared. despite playing all games at high fps without issues except for android emulators, i’ve tried everything i know. i reinstalled windows, updated bios, used new nvidea drivers, adjusted settings like v sync, ttipplebuffering, and even disconnected the graphics card and ram. now i have no other options left. i really need help with my setup. my specs are: tuf b450m plus, gaming ryzen 5 3600 gtx, 1660, 8gb ram, ssd 180gb, running win 10 pro.

C
Cylosibin
Junior Member
19
01-23-2018, 09:33 AM
#2
The setup involves multiple layers: the physical hardware, the operating system, the emulator itself, and whatever runs inside it. For example, if the emulator is based on Java, it would sit between the OS and the game. The exact details of the emulator—such as its version, architecture, and capabilities—can reveal what’s being used. Issues at the hardware or OS level can impact more than just the emulator, while problems limited to the emulator usually point to its own configuration or compatibility. Edited July 29, 2020 by Bombastinator
C
Cylosibin
01-23-2018, 09:33 AM #2

The setup involves multiple layers: the physical hardware, the operating system, the emulator itself, and whatever runs inside it. For example, if the emulator is based on Java, it would sit between the OS and the game. The exact details of the emulator—such as its version, architecture, and capabilities—can reveal what’s being used. Issues at the hardware or OS level can impact more than just the emulator, while problems limited to the emulator usually point to its own configuration or compatibility. Edited July 29, 2020 by Bombastinator

3
3Edge
Senior Member
718
01-23-2018, 09:33 AM
#3
He mentioned "gameloop" in the document.
3
3Edge
01-23-2018, 09:33 AM #3

He mentioned "gameloop" in the document.

J
Jeyzzz
Junior Member
47
01-23-2018, 09:33 AM
#4
That detail was overlooked. A repeated crash followed by a restart is often referred to as a game loop, which is also a programming concept. It sounds odd for software, but there’s quality audio tools like “potato” available. The second point is whether this issue applies only to emulators or all programs within them. Android emulators might share a common language such as Java. There could be a conflict from an update made just three days prior.
J
Jeyzzz
01-23-2018, 09:33 AM #4

That detail was overlooked. A repeated crash followed by a restart is often referred to as a game loop, which is also a programming concept. It sounds odd for software, but there’s quality audio tools like “potato” available. The second point is whether this issue applies only to emulators or all programs within them. Android emulators might share a common language such as Java. There could be a conflict from an update made just three days prior.

K
Kzgash
Member
56
01-23-2018, 09:33 AM
#5
Bombastinator appreciated the feedback. I tested PUGBOOL MOBILE and COD MOBILE as well, plus other emulators like MEMU and LD PLAYER. All failed to run at 60 FPS.
K
Kzgash
01-23-2018, 09:33 AM #5

Bombastinator appreciated the feedback. I tested PUGBOOL MOBILE and COD MOBILE as well, plus other emulators like MEMU and LD PLAYER. All failed to run at 60 FPS.

B
Buggyer
Member
62
01-23-2018, 09:33 AM
#6
Quote
B
Buggyer
01-23-2018, 09:33 AM #6

Quote

S
Swuu
Junior Member
9
01-23-2018, 09:33 AM
#7
?
S
Swuu
01-23-2018, 09:33 AM #7

?

B
Beastboomer1
Member
169
01-23-2018, 09:33 AM
#8
It seems like you're questioning whether his approach matched your expectations. Did it turn out as intended?
B
Beastboomer1
01-23-2018, 09:33 AM #8

It seems like you're questioning whether his approach matched your expectations. Did it turn out as intended?

P
peraldon
Junior Member
29
01-23-2018, 09:33 AM
#9
I really don’t understand everything. Issues can appear suddenly and unexpectedly. What I grasp is the general direction of the challenge. It seems my main goal is to identify the root cause. My understanding was limited because of reading difficulties, which led me to ask questions already answered in the original thread. I have basic experience with x86 hardware and a bit more with Linux and Windows applications, but I’m not very familiar with Android since it uses ARM and modified Linux. The fact that several emulators are having trouble suggests the problem likely lies with the x86 operating system. The recent three-day period might indicate an event on the x86 side recently or before that. Windows tends to update automatically, so my first thought is a new update causing conflicts with Android emulator behavior. I’m not sure what to focus on because I lack the expertise needed. A rollback in Windows to an older version could offer a temporary solution, though it wouldn’t permanently resolve the issue since it would just restart the cycle.
P
peraldon
01-23-2018, 09:33 AM #9

I really don’t understand everything. Issues can appear suddenly and unexpectedly. What I grasp is the general direction of the challenge. It seems my main goal is to identify the root cause. My understanding was limited because of reading difficulties, which led me to ask questions already answered in the original thread. I have basic experience with x86 hardware and a bit more with Linux and Windows applications, but I’m not very familiar with Android since it uses ARM and modified Linux. The fact that several emulators are having trouble suggests the problem likely lies with the x86 operating system. The recent three-day period might indicate an event on the x86 side recently or before that. Windows tends to update automatically, so my first thought is a new update causing conflicts with Android emulator behavior. I’m not sure what to focus on because I lack the expertise needed. A rollback in Windows to an older version could offer a temporary solution, though it wouldn’t permanently resolve the issue since it would just restart the cycle.

R
roms12_
Member
158
01-23-2018, 09:33 AM
#10
I attempted a new setup of the 1909 prior release of Windows 10... but didn't roll back. I'll give it another shot.
R
roms12_
01-23-2018, 09:33 AM #10

I attempted a new setup of the 1909 prior release of Windows 10... but didn't roll back. I'll give it another shot.

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