Poor performance on low-end systems and long rendering times on powerful machines
Poor performance on low-end systems and long rendering times on powerful machines
It's just how certain games are built. High-resolution textures and complex 3D models aren't always practical since even the best gaming systems struggle with them—especially noticeable in open-world titles for obvious reasons. If games like GTA offer ways to adjust LOD transitions and shadow quality without breaking performance, it’s a much better approach.
Even with the minimum settings, I still experience poor pop in models and textures.