Playing pc vr games on a smartphone is possible through dedicated apps and adapters.
Playing pc vr games on a smartphone is possible through dedicated apps and adapters.
Phones can't do that hand tracking yet, and won't ever do it well. In any case, hand tracking is still experimental and not supported in basically any games. The best advice is to buy a proper VR headset. Or if you don't like the ones on the market now (price, features, whatever) you can wait for better options.
We've already discussed this point: the phone can't monitor your hands effectively—it requires several cameras from various angles and complex software, which isn't reliable enough for regular games yet. You'd need controllers and lighthouses instead. After purchasing everything, you might have spent as much as the Rift S, but you'll still struggle to make it work properly.
Its not "just" cameras, I said "at different angles". They have to be specifically aligned to see your hands in 3D space, and as we keep saying - HAND TRACKING DOESN'T WORK IN NORMAL VR GAMES EVEN ON THE QUEST! That's before we even get into the business of how bad the latency is, how crap a picture that had to be encoded into video and streamed to your phone looks and that VR optimises the screen for higher refresh rate and lower pixel persistence.
No hand-tracking tools will be available for your phone VR setup. In the worst case, you might transfer the visuals, but you won’t be able to truly engage with the game.
Because its not designed to do it. There is a HUGE difference between a phone and a VR headset. Even phones designed specifically to do both were a pretty terrible experience, phones that aren't designed to do it just simply wont work properly. Its rather like asking why can't you play golf with a baseball.