Pipewire frequently encounters issues with a 500mb dx10 game.
Pipewire frequently encounters issues with a 500mb dx10 game.
Hey, it seems like the game is playing weirdly on your system. You're using Steam on Windows with PopOS 22.04, running on an i5-7600 with 16GB RAM and R9 290. The audio glitches and crackling might be related to how the game handles sound on your setup. Since you're using Pipewire and some effects, try checking the audio settings in Pipewire or adjusting the volume levels. Also, ensure your drivers are up to date and consider using a different audio driver if possible. If the problem persists, let me know what you try next!
Hello, thanks for your reply. I was expecting it to work and was surprised when I played the game last night without any problems. However, today something went wrong. (lower volume for audio) Okay... I'm getting a bit worried about the pops... I think this is the problem, since I've never had issues with Pipewire on Manj and I haven't faced any trouble with Pulse on other distros except Pop again. In fact, every time I update Pop, something breaks. I moved from Manj because of a codec issue that caused problems when playing videos (probably the .mp4 codec). Do you know if this issue has been fixed? If not, would you recommend a good distro for gaming and entertainment? That's all I really use my PC for these days, and I'm getting frustrated with having to fix things on PopOS every month.
Welcome to the simpler installation, more demanding maintenance path. It might be worth investing time in exploring higher-level distros, handling setup during installation, and enjoying smoother updates later.
Maybe it's ... Out of the two ... Which path is better? Arch or Debian? I've been using Linux for about four years, but I have dyslexia (F + ADHD... reading and letters are tough). For this issue, I think the problem isn't Pipewire but ALSA. Apparently ALSA assumes a 5.1 setup even though I only have stereo. It keeps forcing the 5.1 settings to maximum, and even after editing via terminal commands, it doesn't save the changes unless I restart. This mostly happens when I run Steam (a poorly programmed game) or when I open multiple programs at once—like FFox, Audacity, and Steam together. It feels like a RAM bottleneck issue. I'm not seeing it on ReviOS11, Windows 10, or a Linux USB drive. I'm considering reinstalling ALSA, but it worries me it could make things worse.
Yeah, the issue can be resolved with hdajackretask. I recall the steps for a permanent fix didn’t work, so I wrote a script that needs to be launched before alsasound. Audacity often causes problems because it can ignore layers that ALSA shouldn’t handle; I think I resolved the issue by building it without ALSA support. As far as output files go, setting your default ALSA PCM to loop into PipeWire should fix most problems. pcm.!default { type pulse } ctl.!default { type pulse } in ~/.asoundrc should handle it. It seems something might be affecting the levels—pulse does when it starts, but PipeWire might be set to shut down on inactivity, causing the loop.
Hey and soz for the quick response... I tried what you recommended and it fixed the FFox problems, thanks. But the Steam game still had issues, so I’m not sure what was going on. Anyway, it’s not too important right now because last night I removed one of my spare SSDs (which was completely empty) from the system and tried booting again. It couldn’t locate the boot sector for Pop or ReviOs. I could have spent hours following instructions on my phone, but after four guides that didn’t work, I gave up and installed MINT from scratch. Leave this thread open though—I’ll be resetting the system to its original state and testing ALSA and Pipewire. Fingers crossed!