Performance?
Performance?
SCs Star engine relies on CryEngine or the Amazon Lumberyard fork. You can modify graphics settings with a custom .xml file, but CIG advises against it as it removes debug data sent by the client. Disabling VSync is also discouraged since it isn't listed in the options yet. Using the console for adjustments keeps debug information intact because no custom XML is detected. Edit: reference available at the provided link.
Similar to a 5820k with 4.33 performance, using 4xGBE DDR4 at 2666/980 Ti hybrid M.2 (type not sure), paired with a Star Citizen OS and a 4TB HDD.
Well it has made Star Marine much more playable. But I spend ungodly amounts of time in Arena Commander and the netcode changes and regional servers dun broke that. Pips are all wrong, jerky and inaccurate. Ships rubberband around and are harder to hit, especially if there is a large latency disparity between you and the target. Also there is a (presumably netcode related) bug where you land all hits on target for 10+ seconds and more and get like 1 or 2 points for your efforts, where you should have gotten hundreds and destroyed the target. The latter happens with specific players and we have detected no commonality so far, it just happens. And the regional servers mean it's even harder to get people in AC matches. Overall it's a bad patch for AC, but an indication that they are working on the networking side, which is good. More fixes and improvements scheduled for 2.6.2. Fingers crossed.