F5F Stay Refreshed Software PC Gaming PC specifications for Indiana Jones and The Great Circle game

PC specifications for Indiana Jones and The Great Circle game

PC specifications for Indiana Jones and The Great Circle game

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Rounyx
Posting Freak
838
09-27-2021, 02:09 PM
#1
I found these details intriguing and thought worth sharing: https://bethesda.net/en/article/3Od8RFBc...e-pc-specs. The specs are quite demanding: a CPU like i7-10700K, 16GB RAM, a GPU such as RTX 2060 Super or RX 6600, and an SSD of at least 120GB. Performance is expected at 1080p with low settings for around 60 frames per second. Many have expressed confusion online, but I believe the requirements are reasonable. The need for hardware ray tracing without a software alternative is new—Turing was the first to offer it six years ago. It makes sense that developers could design games around these limits in 2024. Mid-range cards like the 3060 easily handle hardware RT. On my older 2070 Super, I ran Guardians of the Galaxy with RTX enabled and enjoyed smooth gameplay. The CPU demands surprised me more than the GPU needs. It seems the complexity of the ray-tracing BVH might be driving those high CPU requirements. I appreciate the developers setting native resolution and 60 fps targets instead of just listing specs.
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Rounyx
09-27-2021, 02:09 PM #1

I found these details intriguing and thought worth sharing: https://bethesda.net/en/article/3Od8RFBc...e-pc-specs. The specs are quite demanding: a CPU like i7-10700K, 16GB RAM, a GPU such as RTX 2060 Super or RX 6600, and an SSD of at least 120GB. Performance is expected at 1080p with low settings for around 60 frames per second. Many have expressed confusion online, but I believe the requirements are reasonable. The need for hardware ray tracing without a software alternative is new—Turing was the first to offer it six years ago. It makes sense that developers could design games around these limits in 2024. Mid-range cards like the 3060 easily handle hardware RT. On my older 2070 Super, I ran Guardians of the Galaxy with RTX enabled and enjoyed smooth gameplay. The CPU demands surprised me more than the GPU needs. It seems the complexity of the ray-tracing BVH might be driving those high CPU requirements. I appreciate the developers setting native resolution and 60 fps targets instead of just listing specs.

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MESEZ
Member
188
09-28-2021, 01:01 PM
#2
I'm concerned about upcoming releases in the gaming world...
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MESEZ
09-28-2021, 01:01 PM #2

I'm concerned about upcoming releases in the gaming world...

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dehunter456
Member
237
10-09-2021, 12:07 PM
#3
It seems okay with hardware from 4 to 5 years ago. Many games handle scaling better and support older systems, though that doesn’t always sit well with people. Requirements have become more cautious lately, meaning you can get by with less. In the past, I thought strict specs often caused poor performance, but I’m not a performance obsessive—I’ve always been used to older tech. My views on current requirements probably aren’t based on facts, just what I’ve noticed over time.
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dehunter456
10-09-2021, 12:07 PM #3

It seems okay with hardware from 4 to 5 years ago. Many games handle scaling better and support older systems, though that doesn’t always sit well with people. Requirements have become more cautious lately, meaning you can get by with less. In the past, I thought strict specs often caused poor performance, but I’m not a performance obsessive—I’ve always been used to older tech. My views on current requirements probably aren’t based on facts, just what I’ve noticed over time.

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Icy_Creeper
Junior Member
7
10-14-2021, 09:37 PM
#4
I recognize that change is necessary. When RT is accessible, it makes sense for developers to integrate the technology into games. However, I also see why some people are upset—it’s tough for someone in a southern hemisphere country where an RX 6600 isn’t affordable (it’s just enough to cover minimum wage). It’s a basic card, yet many here can only play a few titles because they managed to get a used RX 580 on AliExpress. Those individuals will feel excluded, and I understand that perspective. It’s not the developers’ responsibility, but it’s understandable for them to feel left behind (social inequality, perhaps).
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Icy_Creeper
10-14-2021, 09:37 PM #4

I recognize that change is necessary. When RT is accessible, it makes sense for developers to integrate the technology into games. However, I also see why some people are upset—it’s tough for someone in a southern hemisphere country where an RX 6600 isn’t affordable (it’s just enough to cover minimum wage). It’s a basic card, yet many here can only play a few titles because they managed to get a used RX 580 on AliExpress. Those individuals will feel excluded, and I understand that perspective. It’s not the developers’ responsibility, but it’s understandable for them to feel left behind (social inequality, perhaps).

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Alexandrea1
Member
233
10-15-2021, 06:07 PM
#5
Absolutely, that aligns with what happens when console generations change. It's not as severe now because developers handle cross-gen and backward compatibility more effectively over time. Still, the same concern remains—when your games start to feel outdated.
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Alexandrea1
10-15-2021, 06:07 PM #5

Absolutely, that aligns with what happens when console generations change. It's not as severe now because developers handle cross-gen and backward compatibility more effectively over time. Still, the same concern remains—when your games start to feel outdated.

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Nakamasaki
Member
239
10-23-2021, 07:50 PM
#6
This product appears ubiquitously, commonly bundled with mid-to-high-end computer components such as laptops, GPUs, motherboards, monitors, and more.
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Nakamasaki
10-23-2021, 07:50 PM #6

This product appears ubiquitously, commonly bundled with mid-to-high-end computer components such as laptops, GPUs, motherboards, monitors, and more.

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CDH_03_
Member
102
10-23-2021, 09:51 PM
#7
Being a kid in the 90s meant facing challenges with older computers that couldn’t handle the latest games. This created a financial hurdle for the hobby, which has always been a challenge. The situation changes now since games are available on platforms like Xbox and PS5, making it easier to access newer titles. I understand Holmes108’s point about needing a powerful GPU for new AAA games—it’s not unreasonable. It’s frustrating, but the options have expanded. There are many great games out there that I could never play because I didn’t own a PlayStation (or the right console for them). It’s just how things are now.
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CDH_03_
10-23-2021, 09:51 PM #7

Being a kid in the 90s meant facing challenges with older computers that couldn’t handle the latest games. This created a financial hurdle for the hobby, which has always been a challenge. The situation changes now since games are available on platforms like Xbox and PS5, making it easier to access newer titles. I understand Holmes108’s point about needing a powerful GPU for new AAA games—it’s not unreasonable. It’s frustrating, but the options have expanded. There are many great games out there that I could never play because I didn’t own a PlayStation (or the right console for them). It’s just how things are now.

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Lord_Brynjolf
Junior Member
8
10-24-2021, 05:52 AM
#8
Back in the 80s, we didn't have personal computers. My parents couldn't buy an actual NES, so they bought a compatible version called Hi Top Game, which was one of those Super Nintendo/Famicom imitations sold locally. Updated on December 6, 2024 by episcopal Not a native speaker
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Lord_Brynjolf
10-24-2021, 05:52 AM #8

Back in the 80s, we didn't have personal computers. My parents couldn't buy an actual NES, so they bought a compatible version called Hi Top Game, which was one of those Super Nintendo/Famicom imitations sold locally. Updated on December 6, 2024 by episcopal Not a native speaker

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GimpyTimmy99
Member
51
10-24-2021, 06:52 AM
#9
It performs well surprisingly, even on lower-end cards such as the RTX 3050.
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GimpyTimmy99
10-24-2021, 06:52 AM #9

It performs well surprisingly, even on lower-end cards such as the RTX 3050.