F5F Stay Refreshed Software PC Gaming PC configurations often offer more customization options compared to consoles.

PC configurations often offer more customization options compared to consoles.

PC configurations often offer more customization options compared to consoles.

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Jackster_22
Junior Member
11
11-11-2016, 07:29 PM
#1
He asked about Med settings on PC versus PS4 or Xbox One. I mentioned PC offers better quality, but others had different opinions. Please avoid using the phrase "PC master race."
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Jackster_22
11-11-2016, 07:29 PM #1

He asked about Med settings on PC versus PS4 or Xbox One. I mentioned PC offers better quality, but others had different opinions. Please avoid using the phrase "PC master race."

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jackyvb27
Junior Member
40
11-12-2016, 01:23 AM
#2
Consoles use AAA titles at reduced performance levels based on each game. Often the medium setting on PC works well, and it can be similar.
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jackyvb27
11-12-2016, 01:23 AM #2

Consoles use AAA titles at reduced performance levels based on each game. Often the medium setting on PC works well, and it can be similar.

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masterpio99
Junior Member
21
11-12-2016, 07:32 AM
#3
It's cool how Sony and Microsoft pulled off such great things with their consoles. Back when the PS2 and Xbox launched, they ran games that felt like you were using a top-tier rig—even though they were cheaper than today's systems. Plus, the early 2000s offered solid performance for less money, and lower-end PCs still managed around 60 frames per second, making games like Halo feel much smoother on consoles compared to what you'd get on a PC.
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masterpio99
11-12-2016, 07:32 AM #3

It's cool how Sony and Microsoft pulled off such great things with their consoles. Back when the PS2 and Xbox launched, they ran games that felt like you were using a top-tier rig—even though they were cheaper than today's systems. Plus, the early 2000s offered solid performance for less money, and lower-end PCs still managed around 60 frames per second, making games like Halo feel much smoother on consoles compared to what you'd get on a PC.

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crankster21
Junior Member
13
11-14-2016, 04:54 AM
#4
Jup. Besides titles such as Assassin's Creed Unity on PC, it feels like a letdown on consoles too, but the hardware lacks the 300€ graphics card my PC possesses. When I match my 30fps settings on this game to console performance, it’s a disaster. Most consoles just let people sigh in frustration. The only exceptions are games that are really poorly adapted to their platforms (like Unity).
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crankster21
11-14-2016, 04:54 AM #4

Jup. Besides titles such as Assassin's Creed Unity on PC, it feels like a letdown on consoles too, but the hardware lacks the 300€ graphics card my PC possesses. When I match my 30fps settings on this game to console performance, it’s a disaster. Most consoles just let people sigh in frustration. The only exceptions are games that are really poorly adapted to their platforms (like Unity).

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Babu84700
Member
226
11-20-2016, 12:52 PM
#5
It wasn't a major issue, it just means Ubisoft didn't care much about their customers.
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Babu84700
11-20-2016, 12:52 PM #5

It wasn't a major issue, it just means Ubisoft didn't care much about their customers.

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JebThePleb
Posting Freak
898
11-20-2016, 02:22 PM
#6
the key point to keep in mind is that the Xbox One and PS4 are still early stages, but as time passes coding will improve and developers will discover new ways to maximize the hardware. the graphics on the PS3 and Xbox weren't impressive at first, but after a few years the same devices offered remarkable detail.
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JebThePleb
11-20-2016, 02:22 PM #6

the key point to keep in mind is that the Xbox One and PS4 are still early stages, but as time passes coding will improve and developers will discover new ways to maximize the hardware. the graphics on the PS3 and Xbox weren't impressive at first, but after a few years the same devices offered remarkable detail.

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srpedroza
Junior Member
24
11-22-2016, 02:51 AM
#7
The performance doesn<|pad|> to not consider how Ubisoft handles its customers. So I don’t think editing is necessary, do you?
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srpedroza
11-22-2016, 02:51 AM #7

The performance doesn<|pad|> to not consider how Ubisoft handles its customers. So I don’t think editing is necessary, do you?

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Windlander
Member
150
12-01-2016, 07:46 PM
#8
The port was not done well. The Unity engine on PC struggled with AC:U. The Crew and AC:Rogue work smoothly because they don’t rely on Unity.
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Windlander
12-01-2016, 07:46 PM #8

The port was not done well. The Unity engine on PC struggled with AC:U. The Crew and AC:Rogue work smoothly because they don’t rely on Unity.

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VitoSEXY
Posting Freak
797
12-19-2016, 08:44 PM
#9
Console might feel like it's letting people down? I haven't seen anyone really upset about graphics or performance. Console players seem content with their setup, while PC users are focused on hitting the right frame rates. Personally, back when I played consoles, I didn't mind low frame rates—I just enjoyed the experience. As a PC gamer with a 980, I need around 60fps on ultra, and most PC players share that goal. Who really stands out? I switched from consoles to PC after 20 years and now love PC gaming for something fresh. That's my take on the situation.
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VitoSEXY
12-19-2016, 08:44 PM #9

Console might feel like it's letting people down? I haven't seen anyone really upset about graphics or performance. Console players seem content with their setup, while PC users are focused on hitting the right frame rates. Personally, back when I played consoles, I didn't mind low frame rates—I just enjoyed the experience. As a PC gamer with a 980, I need around 60fps on ultra, and most PC players share that goal. Who really stands out? I switched from consoles to PC after 20 years and now love PC gaming for something fresh. That's my take on the situation.

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Fergy04
Member
152
12-25-2016, 05:47 PM
#10
There are some aspects to think about, but drivers also evolve so balance can be maintained on both sides. Ultimately the console will still appear subpar once its lifespan ends, especially since new consoles are barely matching this generation. I’m not sure how that happens because the upcoming systems are already quite similar to the last one.
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Fergy04
12-25-2016, 05:47 PM #10

There are some aspects to think about, but drivers also evolve so balance can be maintained on both sides. Ultimately the console will still appear subpar once its lifespan ends, especially since new consoles are barely matching this generation. I’m not sure how that happens because the upcoming systems are already quite similar to the last one.

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