I tried running one of my games and managed to construct more structures and introduce more foes than ever before. For the first time, I noticed a noticeable slowdown. According to my task manager, GPU usage is at 3%, CPU at 19%, memory at 39%, and it’s raising questions about whether I need more RAM. Since the game is Riftbreaker, I wondered if upgrading from 32 to 64 GB would help. I wanted to share this because the forum has previously warned me against certain purchases. My current setup should be listed in my profile.
CuriousBro reports 39% usage on a 32 GB system, which should be sufficient. In general, adding more entities in most games causes lag. The issue lies with the game's optimization, not your PC. Also, how does the 3% GPU usage change when idle versus when the game runs?
It likely was an error. Immediately after uploading, I started the game in combat and it reached 72% performance.
Windows stores data in RAM for quicker performance. When required, it releases this memory and grants access to whatever is needed.