Overwatch timeline updates
Overwatch timeline updates
Hi everyone, I ran some tests on frame times and average low FPS to spot the stuttering in Overwatch. I used QuickPlay for 5 minutes and recorded gameplay on both my PC (R4MK3) and my brother's machine. After analyzing with FRAFS, I noticed my PC struggled more than expected, despite having much better specs (titan x maxwell+i7 6700k+60 Hz 1080p ultrawide vs. GTX 970+i7 3770+144 Hz 1080p). Even with a higher monitor resolution, my PC lagged noticeably. I’m wondering if anyone knows how to boost frame rates and reduce stuttering? Other games seem fine.
As a way to investigate, you could adjust your ultrawide display to a standard 16:9 resolution at 1080p for a fair comparison. This might also clarify if the game doesn’t support ultrawide well (which Overwatch is known for). It won’t necessarily solve the problem, but it could help identify if the resolution itself is causing performance drops. I’d also suggest confirming your graphics settings are exactly the same—checking fullscreen vs windowed—and ensuring background apps match closely. Drivers are probably the main culprit, but since you’re up-to-date, there might not be much more to do. You could even experiment with overclocking your RAM to see if it reduces stutter in certain titles, though I’m not sure how Overwatch will handle it at those frame rates. How does your performance stack up against your sibling’s when using the same settings in other games? Do you usually see higher or lower FPS with the same resolution?
I gave that a think about it. The ultra-wide support isn't great, but using it in 16:9 on a 21:9 screen feels like playing in 4:3 on a 16:9 monitor, which I really don't like. I'm still considering it for more testing.
The blue bar represents my PC. Usually I achieve more FPS than it does, even at higher resolution, which is what I anticipate from a card more than double the performance of a 970.
I'm not recommending doing this permanently, but it could help us figure out what's wrong with the game and your setup. It might also rule out the issue if you're still experiencing it even after changing the resolution.
As another way to check, I launched Overwatch on my machine which closely matches yours (6700k, 980ti [similar to Titan X], 1920x1080). I pushed all the controls to their highest limits, except render scaling which stayed automatic at 141%. From a quick look, my game ran around 100 fps on average. That matches pretty well with the performance you’d expect on a slightly higher resolution screen (assuming similar settings). I’m not sure how your sibling achieves 140 fps, but you should compare your own settings to his—your numbers seem to reflect the potential of top-tier hardware at full capacity, while his setup is likely weaker. **The maximum settings I used were the real limits (excluding render scaling), not just the strongest preset or extreme mode. Also, keep in mind that render scaling is set to automatic, which can differ between systems depending on what Blizzard determines your performance should be.**
I heard that disabling real-time reflections can significantly boost frame rates.
Just reviewed my render scaling settings—it was at 200%. I’m not sure why I missed checking it earlier, but this seems like the likely cause. Feeling a bit confused right now.
It seems the problem might stem from the game running at a very high resolution. That could definitely cause stuttering and inconsistent frame rates.