F5F Stay Refreshed Software PC Gaming Optimizing Minecraft visuals and frame rates: a guide to render settings.

Optimizing Minecraft visuals and frame rates: a guide to render settings.

Optimizing Minecraft visuals and frame rates: a guide to render settings.

S
scize
Member
59
08-04-2018, 12:13 PM
#1
I find it incredibly satisfying to explore Minecraft with an expansive view range. Right now, I'm utilizing Optifine, Sildur’s Vibrant Shaders Extreme and Soartex Fanver Texture Pack. My goal is to discover methods to improve my gameplay speed without sacrificing the detailed visuals I’ve carefully crafted. I've dedicated considerable effort to optimizing Minecraft performance, but the render distance consistently presents a significant bottleneck. Despite possessing a robust computer system – including a 6-core i7 5820k running at 4.5 GHz, 32 GB of RAM with 10 GB specifically allocated to Minecraft, an RTX 2080 Ti, and a Samsung 960 Evo m.2 SSD – render distance dramatically impacts performance, especially when combined with shaders. At 1080p and a render distance of 20, I typically achieve framerates between 65 and 90. Increasing this to 25 reduces the average FPS to the 50s, while a render distance of 64 results in only approximately 15 frames per second. Interestingly, without shaders, I can achieve roughly 150 frames per second at 4K resolution with a render distance of 64. What specifically causes shaders to create such a substantial performance drain, even on powerful hardware?
S
scize
08-04-2018, 12:13 PM #1

I find it incredibly satisfying to explore Minecraft with an expansive view range. Right now, I'm utilizing Optifine, Sildur’s Vibrant Shaders Extreme and Soartex Fanver Texture Pack. My goal is to discover methods to improve my gameplay speed without sacrificing the detailed visuals I’ve carefully crafted. I've dedicated considerable effort to optimizing Minecraft performance, but the render distance consistently presents a significant bottleneck. Despite possessing a robust computer system – including a 6-core i7 5820k running at 4.5 GHz, 32 GB of RAM with 10 GB specifically allocated to Minecraft, an RTX 2080 Ti, and a Samsung 960 Evo m.2 SSD – render distance dramatically impacts performance, especially when combined with shaders. At 1080p and a render distance of 20, I typically achieve framerates between 65 and 90. Increasing this to 25 reduces the average FPS to the 50s, while a render distance of 64 results in only approximately 15 frames per second. Interestingly, without shaders, I can achieve roughly 150 frames per second at 4K resolution with a render distance of 64. What specifically causes shaders to create such a substantial performance drain, even on powerful hardware?

R
Rasmus_Hag
Junior Member
3
08-04-2018, 12:27 PM
#2
If you were employing SEUS, your results would likely be significantly better. I’m currently utilizing SEUS renewed at 50 frames per second, with a rendering distance of 64, powered by a Ryzen 5 3600x and a Radeon 5700 XT. However, it appears my performance is being limited by the central processing unit, because my 5700 XT isn’t showing much activity. Perhaps investing in a 9900k would have been a more advantageous choice than acquiring a 2080 Ti.
R
Rasmus_Hag
08-04-2018, 12:27 PM #2

If you were employing SEUS, your results would likely be significantly better. I’m currently utilizing SEUS renewed at 50 frames per second, with a rendering distance of 64, powered by a Ryzen 5 3600x and a Radeon 5700 XT. However, it appears my performance is being limited by the central processing unit, because my 5700 XT isn’t showing much activity. Perhaps investing in a 9900k would have been a more advantageous choice than acquiring a 2080 Ti.

P
143
08-11-2018, 06:50 PM
#3
The visual effects require significant processing power.
P
psychiiik_king
08-11-2018, 06:50 PM #3

The visual effects require significant processing power.

X
xxXJolanXxx
Member
221
08-19-2018, 07:19 AM
#4
If you were employing SEUS, your gameplay experience would undoubtedly be enhanced. I’m currently utilizing SEUS Renewed at 50 frames per second, with a rendering distance of 64, powered by a Ryzen 5 3600x and a Radeon 5700 XT. However, I’m observing that my performance is consistently limited by the central processing unit; the 5700 XT appears to be operating at a significantly reduced capacity. Perhaps investing in a 9900k would have yielded superior results compared to acquiring a 2080 Ti.
X
xxXJolanXxx
08-19-2018, 07:19 AM #4

If you were employing SEUS, your gameplay experience would undoubtedly be enhanced. I’m currently utilizing SEUS Renewed at 50 frames per second, with a rendering distance of 64, powered by a Ryzen 5 3600x and a Radeon 5700 XT. However, I’m observing that my performance is consistently limited by the central processing unit; the 5700 XT appears to be operating at a significantly reduced capacity. Perhaps investing in a 9900k would have yielded superior results compared to acquiring a 2080 Ti.