Optimize your PC gaming setup for smoother performance with VSync, zero input delay, and triple buffering.
Optimize your PC gaming setup for smoother performance with VSync, zero input delay, and triple buffering.
I've been trying different approaches and saw various methods used by others. Initially, I capped the frame rate at 58 with an FPS limiter to reduce input lag on the controller, which performed well. Next, I enabled VSync in the game or verified the driver settings. Occasionally, I relied on triple buffering, but maximum pre-rendered frames were also explored. When playing on TV, I’m all for 60fps and can’t tolerate 30fps on consoles. VSync is essential (depending on the game) to prevent tearing.
I rely solely on VSync for smooth performance, but it doesn’t cause major lag. I avoid buffering whenever possible. In certain games, I opt for a limiter and skip VSync when tearing isn’t severe. I’m not sure if you’ve noticed, but the problem with VSync goes beyond just delays—it also means that if your FPS falls below 60fps, it automatically reduces to 30fps until you can hit 60 again. I have two PCs: one with a 4K Xfire water cooler, gaming mouse, and Corsair K70 keyboard, and the other with an i5-4670 and GTX 980, Xbox One controller on a 1080p screen. Right now I mostly play on the controller PC, including COD:AW and Far Cry 4. I don’t play online unless I’m casual, and I’m not focused on competition. The only online game I like is Titanfall, and my smart Pistal is my go-to friend. Lol. Plus, I’ve got strong muscle memory from my console years, so I’m comfortable with a controller.
Triple buffering might raise input lag. I still use it occasionally and adjust my maximum buffered frames to 2 or 1. I don’t have any solid data on how accurate this is, but it could depend on the game and controller support. It seems safer to opt for an Xbox One or PS4 controller instead of a 360 controller since they’re more up-to-date and have fewer lag issues with thumb sticks.