F5F Stay Refreshed Software PC Gaming Online lag in fighting games often stems from network instability, server congestion, and high latency between players.

Online lag in fighting games often stems from network instability, server congestion, and high latency between players.

Online lag in fighting games often stems from network instability, server congestion, and high latency between players.

S
Sarahfra
Member
59
02-14-2016, 05:46 AM
#1
In FPS games like R6S, COD or racing, the performance feels seamless. In fighting games such as Naruto, Mortal Kombat or Smash, you notice noticeable lag compared to those genres.
S
Sarahfra
02-14-2016, 05:46 AM #1

In FPS games like R6S, COD or racing, the performance feels seamless. In fighting games such as Naruto, Mortal Kombat or Smash, you notice noticeable lag compared to those genres.

M
MrTurtleLover
Member
243
02-28-2016, 06:12 PM
#2
Are you referring to slow internet speed or low frame rate? I’m guessing it’s the latter, maybe improve your Wi-Fi or network connection.
M
MrTurtleLover
02-28-2016, 06:12 PM #2

Are you referring to slow internet speed or low frame rate? I’m guessing it’s the latter, maybe improve your Wi-Fi or network connection.

A
Artur630
Member
168
03-21-2016, 10:45 AM
#3
It likely depends on how the game sends information.
A
Artur630
03-21-2016, 10:45 AM #3

It likely depends on how the game sends information.

P
Pyromaniac7127
Junior Member
19
03-22-2016, 02:18 PM
#4
It seems those games likely rely on peer-to-peer connections. I’m not sure if the ones you mentioned actually do, but from what I’ve noticed, peer-to-peer games—even FPS titles like Destiny 2—often suffer from poor latency.
P
Pyromaniac7127
03-22-2016, 02:18 PM #4

It seems those games likely rely on peer-to-peer connections. I’m not sure if the ones you mentioned actually do, but from what I’ve noticed, peer-to-peer games—even FPS titles like Destiny 2—often suffer from poor latency.

G
gigi_thefirst
Junior Member
49
03-24-2016, 12:44 AM
#5
Many first-person shooter titles also employ client-side prediction to ensure players remain responsive until server updates occur. This technique enhances fluidity but can become noticeable when latency becomes significant and predictions fail. You might observe players shifting direction abruptly, followed by instant teleportation once accurate position data is received. It seems fighting games typically avoid this approach.
G
gigi_thefirst
03-24-2016, 12:44 AM #5

Many first-person shooter titles also employ client-side prediction to ensure players remain responsive until server updates occur. This technique enhances fluidity but can become noticeable when latency becomes significant and predictions fail. You might observe players shifting direction abruptly, followed by instant teleportation once accurate position data is received. It seems fighting games typically avoid this approach.

L
LordeSpaceHD
Junior Member
2
03-24-2016, 03:58 AM
#6
Network performance has noticeably declined over the past few years. Many believe this is due to the shift away from true peer-to-peer connections, with modern systems incorporating protective layers for IP addresses. I recall searching for notorious cheaters and lag exploiters during TEKKEN REVOLUTION—though I only have around 40,000 matches to share, no judgment!—but it seems this trend has largely faded. Still, from 2014 onward, online gaming generally experienced more lag, though exceptions exist and regional factors play a role.

Back then, connections were exceptional because you didn’t rely on servers or host advantages, making solid netcode essential. That system has largely disappeared, replaced by methods like lag mitigation to level the playing field. These techniques add artificial delay so both players face similar conditions, which helped in some games. However, achieving this was challenging and depended heavily on the network environment—so a connection to Brazil might feel much slower than one in Japan, even with similar ping values.

Recently, things changed. For instance, it became straightforward to set up a lag switch for personal use (not for cheating), especially on platforms like PlayStation Home. I used it mainly to bypass glitches and join "glitch clubs," which were entertaining but not essential. It was a fun workaround, though it wasn’t always reliable.

In short, lag mitigation once offered a viable solution, but its decline has made online gaming more vulnerable to exploitation. While hacking persists, protecting against it has become significantly harder, especially when privacy tools block IP addresses or anti-cheat systems are absent.
L
LordeSpaceHD
03-24-2016, 03:58 AM #6

Network performance has noticeably declined over the past few years. Many believe this is due to the shift away from true peer-to-peer connections, with modern systems incorporating protective layers for IP addresses. I recall searching for notorious cheaters and lag exploiters during TEKKEN REVOLUTION—though I only have around 40,000 matches to share, no judgment!—but it seems this trend has largely faded. Still, from 2014 onward, online gaming generally experienced more lag, though exceptions exist and regional factors play a role.

Back then, connections were exceptional because you didn’t rely on servers or host advantages, making solid netcode essential. That system has largely disappeared, replaced by methods like lag mitigation to level the playing field. These techniques add artificial delay so both players face similar conditions, which helped in some games. However, achieving this was challenging and depended heavily on the network environment—so a connection to Brazil might feel much slower than one in Japan, even with similar ping values.

Recently, things changed. For instance, it became straightforward to set up a lag switch for personal use (not for cheating), especially on platforms like PlayStation Home. I used it mainly to bypass glitches and join "glitch clubs," which were entertaining but not essential. It was a fun workaround, though it wasn’t always reliable.

In short, lag mitigation once offered a viable solution, but its decline has made online gaming more vulnerable to exploitation. While hacking persists, protecting against it has become significantly harder, especially when privacy tools block IP addresses or anti-cheat systems are absent.