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JULIOBE
Junior Member
21
05-26-2016, 04:26 PM
#11
They haven’t updated their software since the 90s, probably causing issues. It seems like they’re overcomplicating things while lacking solid fundamentals. Their drivers aren’t as low-level or tightly integrated as NV or Intel’s—just my take, not confirmed. Regarding the beta driver, it might help fix the problem.
J
JULIOBE
05-26-2016, 04:26 PM #11

They haven’t updated their software since the 90s, probably causing issues. It seems like they’re overcomplicating things while lacking solid fundamentals. Their drivers aren’t as low-level or tightly integrated as NV or Intel’s—just my take, not confirmed. Regarding the beta driver, it might help fix the problem.

S
Sannetjhuuux
Senior Member
257
05-26-2016, 04:35 PM
#12
It's a four-month-old driver, which isn't the newest version... There are newer beta updates available too. Yes, using this particular driver, I managed to turn on the feature. This driver doesn't include Enhanced Sync anywhere I could locate it, which is another point.
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Sannetjhuuux
05-26-2016, 04:35 PM #12

It's a four-month-old driver, which isn't the newest version... There are newer beta updates available too. Yes, using this particular driver, I managed to turn on the feature. This driver doesn't include Enhanced Sync anywhere I could locate it, which is another point.

A
AmericanBears
Junior Member
10
05-26-2016, 10:01 PM
#13
It seems the missing feature is likely tied to Windows settings rather than a GPU-specific capability. I checked GPUZ and confirmed it’s unavailable in WDDM 2.5. My systems are outdated (Windows 1809), which explains the limitation.
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AmericanBears
05-26-2016, 10:01 PM #13

It seems the missing feature is likely tied to Windows settings rather than a GPU-specific capability. I checked GPUZ and confirmed it’s unavailable in WDDM 2.5. My systems are outdated (Windows 1809), which explains the limitation.

U
Unknown004
Member
169
05-28-2016, 03:17 AM
#14
It's both. Consider refreshing your GPU-Z for more details.
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Unknown004
05-28-2016, 03:17 AM #14

It's both. Consider refreshing your GPU-Z for more details.

T
TheFries
Junior Member
18
05-28-2016, 05:15 AM
#15
You need to use Windows 2004. The issue arises because the problem isn’t supported on later versions. A WDDM 2.7 driver must be installed, or the fix won’t apply. The statement means 60 frames per second can’t be achieved in newer Windows releases.
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TheFries
05-28-2016, 05:15 AM #15

You need to use Windows 2004. The issue arises because the problem isn’t supported on later versions. A WDDM 2.7 driver must be installed, or the fix won’t apply. The statement means 60 frames per second can’t be achieved in newer Windows releases.

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bakker007
Junior Member
5
05-28-2016, 12:10 PM
#16
There seems to be an issue causing the performance drop, around 20fps on average. After testing multiple times and using new drivers, games still run smoothly at 60fps with the same settings. It looks like a compatibility problem, but since it works fine in older versions, I’ll keep using that until it resolves.
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bakker007
05-28-2016, 12:10 PM #16

There seems to be an issue causing the performance drop, around 20fps on average. After testing multiple times and using new drivers, games still run smoothly at 60fps with the same settings. It looks like a compatibility problem, but since it works fine in older versions, I’ll keep using that until it resolves.

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bishopboys68
Posting Freak
899
05-28-2016, 01:55 PM
#17
This appears to be an unusual situation. It looks like you're using a GPU that would really gain from this, and the suggestion seems extreme—perhaps a new Windows update would help.
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bishopboys68
05-28-2016, 01:55 PM #17

This appears to be an unusual situation. It looks like you're using a GPU that would really gain from this, and the suggestion seems extreme—perhaps a new Windows update would help.

H
HiImAnnabel
Member
238
05-28-2016, 10:31 PM
#18
The development team is facing significant challenges from the GPU driver group. Tasks previously managed by the operating system are now assigned to the drivers themselves. Microsoft suggested this shift aims to unlock new features that could boost PC gaming performance. However, we lack further details. Personally, I’m skeptical about improved system stability—unless we’re comparing different aspects. In reality, certain games seem to encounter more issues, with only minor improvements on older, slower CPUs. This may stem from GPU drivers not introducing meaningful changes compared to Windows’ approach. Of course, the codebase differs, so the driver team must address these concerns. AMD Radeon, constrained by resources, is likely concentrating on optimizing drivers for upcoming consoles and GPUs. They’re reportedly prioritizing quality improvements to avoid past pitfalls. Whether this translates to a bug-free experience remains uncertain. Personally, I don’t anticipate perfection, but if it delivers better performance than before, it would be a strong start for Radeon. I hope the company’s recent focus on AMD CPUs has led to more support for their platform. On the Nvidia side, progress seems limited, possibly due to shifts in architectural priorities. Once the holidays arrive and development momentum picks up, we might see targeted enhancements, such as game-specific tweaks. I own a Core i7 930 with a GeForce 680 and 6GB RAM—so I’m unable to test this feature directly.
H
HiImAnnabel
05-28-2016, 10:31 PM #18

The development team is facing significant challenges from the GPU driver group. Tasks previously managed by the operating system are now assigned to the drivers themselves. Microsoft suggested this shift aims to unlock new features that could boost PC gaming performance. However, we lack further details. Personally, I’m skeptical about improved system stability—unless we’re comparing different aspects. In reality, certain games seem to encounter more issues, with only minor improvements on older, slower CPUs. This may stem from GPU drivers not introducing meaningful changes compared to Windows’ approach. Of course, the codebase differs, so the driver team must address these concerns. AMD Radeon, constrained by resources, is likely concentrating on optimizing drivers for upcoming consoles and GPUs. They’re reportedly prioritizing quality improvements to avoid past pitfalls. Whether this translates to a bug-free experience remains uncertain. Personally, I don’t anticipate perfection, but if it delivers better performance than before, it would be a strong start for Radeon. I hope the company’s recent focus on AMD CPUs has led to more support for their platform. On the Nvidia side, progress seems limited, possibly due to shifts in architectural priorities. Once the holidays arrive and development momentum picks up, we might see targeted enhancements, such as game-specific tweaks. I own a Core i7 930 with a GeForce 680 and 6GB RAM—so I’m unable to test this feature directly.

M
Max846
Senior Member
474
06-01-2016, 07:50 PM
#19
It's curious how the same issue appears on both my laptop and my PC. On 1803-09 I experience around 35fps, while 1904-following drops to about 15fps and the device becomes very slow. It restarts normally afterward, but after losing the Harman sound for speakers it remains inactive. This isn't the first time a Windows update has permanently affected my audio settings. It seems the developers might dislike music or sound features.
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Max846
06-01-2016, 07:50 PM #19

It's curious how the same issue appears on both my laptop and my PC. On 1803-09 I experience around 35fps, while 1904-following drops to about 15fps and the device becomes very slow. It restarts normally afterward, but after losing the Harman sound for speakers it remains inactive. This isn't the first time a Windows update has permanently affected my audio settings. It seems the developers might dislike music or sound features.

I
IPS10
Senior Member
623
06-02-2016, 06:11 PM
#20
They used that cheaper audio chip instead of the more expensive one. You get what you pay for. Naturally, as a buyer, you have no option but to accept this from your OEM—it’s not about Microsoft, but about them choosing the lowest cost to boost their profits.
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IPS10
06-02-2016, 06:11 PM #20

They used that cheaper audio chip instead of the more expensive one. You get what you pay for. Naturally, as a buyer, you have no option but to accept this from your OEM—it’s not about Microsoft, but about them choosing the lowest cost to boost their profits.

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