No one has mentioned playing as a Merchant yet.
No one has mentioned playing as a Merchant yet.
I've been told the criminal lifestyle isn't ideal, so I'm choosing to become a Marchant. Anyone else considering a merchant role? Let's talk strategies and teamwork possibilities.
I understand the perspective, though others have given different advice, so I'm proceeding as planned.
It's discouraged too, the organization's reputation drops in the game I plan to sell spoons :mellow: I won't alter my username though
Seems like a solid plan. I wasn't sure they relied on spoons anymore. What if everyone consumed soup in tablet form?
Absolutely, piracy is strongly disapproved of. Losing items is common. I won’t focus on other players. My main focus would be on NPCs.
I know they do, though I can't name the one who uses my brand for their earl grey tea. Edited: Also, I hold the patent for spoons in 2030—though it's not considered controversial. CR has stated that the more your organization gets entangled in illegal actions, the higher the chance NPCs or UEE will react immediately. If you engage in a violent spree, the negative consequences will impact me and other team members.
Well, that's a surprising turn. Maybe I should focus more on mercenary work instead of piracy. Still, my main strategy in SC revolves around taking ships. That's what I've supported. One person's decisions won't really affect the group's standing much, right?
I intend to cover various topics while also helping others. Just hold off until we gather more details.