No one has checked Starbound devs lately.
No one has checked Starbound devs lately.
I used to play it back in the early days when it was first released, and it worked well but wasn’t perfect. Now that it’s available for sale, I’m curious if the developers are still making updates or if they’re just letting it sit like some other games I’ve seen with limited support.
I too got a pirated copy similar to most titles I want before purchasing. Demos aren't always enough; on Steam you can't just rely on others' views or YouTube clips. You hope for the best and then buy it. Piracy has its benefits, as it sometimes motivates people to purchase games like myself. Now I own Starbound—it's very active with updates and has both stable and unstable weekly releases. I highly recommend buying it even today since it's on sale and it's a solid game worth the cost.
I own it in Steam, but it hasn't been updated much since my last playthrough. My cousin usually keeps it fresh. Stay tuned for more updates! Good luck!
Most torrent platforms encourage testing before purchasing. I usually back games I enjoy first; otherwise I avoid buying and delete them from my system. I prefer this approach over the current Steam refund policy, which many say harms indie developers.
Edit: I was searching for guidelines on whether breaking rules is allowed here, but I couldn’t find a clear answer.
I have several PC gamers in my circle. From them, those who pirate, I learned how many actually purchase the game. My friends say I’m the only one, and most people I know avoid buying pirated copies. Watching gameplay seems a more appealing option for me.
I'm a group of PC gamers on Steam, mostly around 221 members. I've known friends who pirate or borrow games before purchasing them, and I'm not sure what your issue is. I've bought the game myself and can confirm it. Pirating seems to help developers earn money, while some pirates don't return or pay properly. On my Steam profile, I have over 460 games, many of which I downloaded via torrents first before buying officially. Paying upfront was worth it for me. Recently, I paid $30 for Blitzkrieg 3 on Steam and wish I hadn't—feels like a poor choice compared to its earlier versions. I made the mistake of buying it early. So, pirating works for some, especially when you're willing to try. Gameplay is good, but not perfect. Livestreaming often gives a better experience than watching others play. Sometimes it's better to play yourself and enjoy what you like instead of just following others' expectations or hoping a game will work on your system. There are many reasons for this perspective. I don't say pirating is right, but I do acknowledge its benefits for some developers who rely on sales and updates. Companies like Apple have even incorporated jailbreak fixes into future iOS versions, showing they value user feedback. In the end, people who support developers get value, and gamers can enjoy more options without losing money. Let's wrap this up—what do you think?