No, it isn't poorly optimized.
No, it isn't poorly optimized.
Hey there, so I've been diving into Dishonored lately and noticed huge frame drops when I cranked up the High settings. Switching to normal didn't make much of a difference either. It's curious since the game doesn't look great at all, especially when compared to Far Cry 3 which runs smoothly on high without any issues. Another odd thing is that my VSync is off yet the frame rate caps at 60 FPS. Any tips or solutions would be super helpful! Thanks! Your GPU: GTX 660 2GB OC'ed +40 MHz memory clock 110% Power Usage. CPU: Intel Core i5 3570K @ 4.0GHz RAM: 8GB DDR3 1600MHz PSU: Corsair 600W CPU temps reach around 60°C in-game too. I'm planning to clean the PC anyway, as it's been about a month since I did a proper clean, even though I thought I'd done it before.
It seems unusual, but you only have a 670 and it runs smoothly at high performance settings. You mentioned never experiencing any drops, even calling it one of the best running games on your system. However, a quick search indicates this issue is more widespread than you think. :wacko:
The visual design in Dishonored stands out in its own unique way, making it quite different from the previous game. If your screen is limited to 60Hz, that’s something to consider.
I'm focusing on the technical requirements to achieve the desired art style. Regardless of how fast your monitor refreshes, your GPU can still generate more frames than the rate, but they won't display. I'm puzzled why other games let frame rates exceed 60 without issues—likely due to frame-limiting settings like V-sync, which aren't visible. I don't see an option to turn it off. EDIT: It might be a configuration setting in Unreal Engine that needs adjustment.
It's feasible, I possess the newest drivers, though the patch notes no longer mention a "X% boost in Dishonored performance."